'Overwatch' 1.8 Patch Notes: Bastion Update Keeps OP Buffs

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Bastion will be everywhere. Blizzard

Overwatch has just been updated with a new Bastion rework, hero buffs and a permanent Capture The Flag mode. It seems Bastion made it to live exactly how he was on the PTR, so get ready to hear a lot more beeps and bloops in your games.

Here are the full patch notes from Blizz.net:

New Feature: Server Browser

New Mode: Capture the Flag


AnaNew Hero Option: Nano Boost SensitivityAllows players to adjust Nano Boost’s targeting sensitivity 


Configuration: Sentry Deploy time decreased from 1.5 seconds to 1.0 second

Bullet spread increased by 50 percent Bullet spread is always at maximum (it no longer increases as the weapon is fired)

Magazine size increased from 200 to 300

Headshot damage multiplier has been removed

No longer deals critical damage

Configuration: Recon Bullet spread decreased by 25 percent

Magazine size increased from 20 to 25

Self-Repair Can now be used while moving

Now bound to secondary fire (formerly Ability 2)

No longer interrupted by taking damage

A new resource meter has been added that deplete while

Self-Repair is active and recharges when not in use

Configuration: Tank No longer grants bonus armor

Bastion has a new passive: Ironclad

Bastion takes 35 percent less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.


Defense Matrix Enemy shots no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled. 

MeiCryo-FreezeMei can now be targeted by allies while in Cryo-Freeze 



While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived

Caduceus Staff Zenyatta can no longer be targeted when Transcendence is active

New Hero Option: Guardian Angel Sensitivity Allows players to adjust Guardian Angel’s targeting sensitivity

New Hero Option: Beam Sensitivity Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again. 

SombraNew Hero Option: Hack SensitivityAllows players to adjust the targeting sensitivity on Sombra’s Hack ability 


Rivet Gun Ammo is now loaded earlier in the reload animationWidowmakerNew Hero Option: Grappling Hook SensitivityAllows players to adjust Grappling Hook’s targeting sensitivity 

ZaryaNew Hero Option: Projected Barrier SensitivityAllows players to adjust Projected Barrier’s targeting sensitivity 

ZenyattaNew Hero Option: Harmony Orb SensitivityAllows players to adjust Harmony Orb’s targeting sensitivityNew Hero Option: Discord Orb SensitivityAllows players to adjust Discord Orb’s targeting sensitivity 



A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.



Fixed an issue preventing key bindings on the communication wheel from displaying properlyFixed a bug causing some key bindings to revert to default after the first round of a Control mapFixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a roundFixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobbyEnvironmental damage to barriers no longer counts toward the "Damage Blocked" statistic 

Competitive PlayFixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match 

HeroesFixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculatedFixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equippedFixed a bug that allowed Roadhog to turn freely while pulling a hooked targetFixed an issue that allowed Sombra’s Translocator to become stuck in the airFixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery


Torbjörn can now construct turrets on the stairs in Oasis Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijiang Tower


GeneralFixed a bug that allowed the flag to get stuck outside the standard gameplay boundaries in Capture the RoosterFixed a bug that allowed Competitive Matches to continue indefinitelyFixed a bug that allowed Tracer and Mei to reach unintended locations outside the standard gameplay boundaries on several mapsFixed a bug preventing Reinhardt’s shield from displaying cracks at low health when the Wujing skin was equipped

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