Oddworld: Soulstorm was released earlier this month on PC, PS4, and PS5. The game received a positive reception from both fans and critics. However, much of the criticism was directed toward technical issues. While the developer has already released multiple patches to address them, more is still required.
Update 1.08 is the biggest patch yet and it increases game immersion. You now have the option to disable the main HUD UI and badge alerts from the Settings menu. The rest of the changes are bug fixes for different levels, Abe, AI, and more. I am still waiting for developers to add full keyboard support and MnK prompts support.
You can read about the bug fixes below.
Level-specific Bug Fixes:
- Multiple fixes for out of world jumps in certain levels
- Potential progression blockers fixed in Brewery and Slig Barracks
- The moving Royal Jelly fixed at the end of CD Yards
- Motion detectors fixed in Necrum
- Sorrow Valley’s Flying Slig explosions fixed
- Fixes for Sanctum respawn issues
- Fix for the train not being at the end of Phat Station under certain situations
- Sorrow Valley missing bird portal fix
- Rocksaw audio fix in Necrum
- Lockers fixed in The Ruins
- Fix for trellis door being closed
- Fix for the blimp in the Blimp level being visible in certain circumstances
- Further fix for incorrect Mudokon count in The Ruins
- the lever in the Flying Slig section in Sorrow Valley now opens the electric gate, removing the requirement to kill all six Sligs first
Abe-related Bug Fixes:
- Considerable improvements to monkeybar edge detection
- Fix for Abe being stuck when dropping from the bottom of a climbable surface
- Fix for Abe spawning crouched
- Fix for Abe clipping through platforms after crouching after a double jump
- Fix for Abe getting stuck on tiny platforms
AI/NPC Bug Fixes:
- Sligs no longer float when in certain states
- Sligs now react to mortars better, especially in the Blimp level
- Slig AI fix related to going to sleep in the middle of an alert animation
- Further fixes for when Sligs stun sick Mudokons
- Fix for stuck post-processing FX on chanting
- Fix for softlock when spamming the interact button on an empty locker
- Slig AI behaviour fixes with respect to beating
- Sligs in the distance now react properly after their gun overheats
- Sligs chasing Abe when he goes into a crawlspace no longer present weird behavior
- Sligs can no longer shoot abe through a climbable surface
- Sligs now move towards disturbances when they hear or see them
- Sligs no longer get stuck in an idle state
Other Fixes:
- UI freezing fixed when a Mudokon needs an antidote
- Various PlayStation Trophy fixes
- Timer fixes for Streamer Mode
- Multiple Italian and German localization improvements
- Badge count fixes
- Fix for UI being visible after end credits
- Accented characters in the UI fixed
- Fixed PS5 crash issue on suspend
The complete patch notes are available on the official site as well.
So what do you think? Are you interested in any of these changes? Have you played Oddworld: Soulstorm yet? Let us know your thoughts in the comments section below.