Nintendo Releases Labo - Director Insights Video, Shows Off Tips For VR Kit

Learn how to make the most out of your Labo creations.
Nintendo debuts the Director Insight series for the Nintendo Labo VR Kit.
Nintendo debuts the Director Insight series for the Nintendo Labo VR Kit. Nintendo

Nintendo has kickstarted a brand-new video series, this time focusing on one of their most underrated creations, the Nintendo Labo.

The video series, entitled Nintendo Labo – Director Insights, features the Nintendo Labo director himself, Tsubasa Sakaguchi. The series is meant to take a closer look at some of the company’s very clever and innovative cardboard creations. The series as a whole is meant to share “insights about the development of this innovative product line.” The first episode focuses on – you guessed it – the Nintendo Labo VR Kit. Check out the video below to see some very interesting projects you can make with the VR Kit, in conjunction with other Labo-related apps for the Nintendo Switch.

The episode shows the functionality of the Nintendo Labo VR Kit in conjunction with the Nintendo VR Plaza and the Toy-Con Garage VR programming tool, which is perhaps the most underrated thing to come out of the Nintendo Labo.

The Toy-Con Garage can be accessed from the ‘Discover’ menu found in the game. It’s a very simple programming tool, in which you create input and output nodes. Basically, you create scenarios based on “if X” / “then Y” parameters. When you do something, something else happens. Sakaguchi showed the simplest one you can do, which is cause a joy-con to vibrate after pressing a button on the other joy-con.

The Toy-Con Garage VR, however, lets you work in a 3D space instead of the 2D one found in the regular Toy-Con Garage. This lets you program some really neat and simple if/then scenarios, which, when all combined, make your very own games.

The VR Plaza is a collection of 64 simple games, all accessible within the Nintendo Labo VR Kit. Some of the games require the Joy-con controllers to be attached to the VR goggles, while some require you to hold them in your hands. Sakaguchi has also shared an interesting fact, stating that all 64 games were made using the Toy-Con Garage VR. He then shows that most of the games can be edited at will, which lets you see just how simple it is to program them.

Stay tuned for our coverage of the next episode of the Nintendo Labo – Director Insights series, which will be made available once it drops.

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