New World: Update 1.2.1 Reduces Character Creation Per Day

New World Update 1.2.1
New World Update 1.2.1 Amazon Game Studios

New World’s popularity has waned since the game was released, and that is because of many issues. The developers launched Update 1.2.1 recently to discourage people from exploiting Coin Lockboxes. The solution: restrict character creation and raise the level required to get them.

How the Devs Handled the Situation

For those who do not know, many players have been creating lots of characters to gain Coin Lockboxes. These are acquired from the Tree of Light as part of the Winter Festival event, happening now and until January 11. The lockboxes contain gold coins, ingots, and some crafting materials, which can help in the early stages of the game.

Originally, one can gain these lockboxes by looting the presents under the Tree of Light (the one that looks like a giant Christmas tree). You can get up to three presents per day, and you can do that with a newly created character.

So as you can see, you can essentially gain tons of gold coins without much of a hassle. Because of this, the developers released a new patch to keep things under control.

To be clear, you can still create new characters per day, albeit the number has been reduced per account. Moreover, you would have to be at least level 14 to get these lockboxes now. So, it would be a massive waste of time if you’re planning to abuse this exploit.

Another notable change in this patch is that the devs reduced the faction cooldown time from 120 days to just 60.

Changelog

  • Restricted Coin Lockboxes earned from the Tree of Light to players level 14 and above to coincide with when Event Quests are enabled for players. This change was implemented to discourage bad actors from repeatedly creating new characters in an attempt to exploit the availability of coin
  • Reduced the number of characters that can be created per day per account
  • Fixed an issue causing Azoth balances to not update after fast traveling or crafting. Azoth balances should now adjust to show the amount spent when traveling or crafting
  • Fixed an issue that caused potions to drop at multiple gear scores resulting in inventory stacking issues
  • To enable a level playing field for players, we reset the faction cooldown time for all players. Once players choose or change a faction the duration of the cooldown will be set to 60 days
  • Fixed an issue that occasionally caused the “Weavers Needed” Town Project mission for the Winter Convergence to not be completed if attempting to craft in Everfall

So, what can you say about the latest update?

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