MultiVersus Patch 2.2 Implements Whiff Recovery; Marvin Gets First Set of Balancing Changes

MultiVersus Player First Games

Player First Games released Patch 2.2 for MultiVersus just recently. This update brought the first set of balancing adjustments to Marvin since he was introduced a couple of weeks ago.

Marvin seems to be moving faster when crouching now. That’s because the company has increased his crouching walk speed to a whopping 1,050, up from 400.

Besides that, Marvin’s Ground Side Attack projectile speed is increased to 1,750 on the third attack. According to the MultiVersus dev team, this tweak is meant to make Marvin’s ground combo more reliable than before.

To balance the buffs, some of Marvin’s kit have been nerfed. The rocket launcher from his Air/Ground Up Attack, for example, now has a maximum time of 10 seconds. Back then, he was able to fly indefinitely, which provided the nefarious Martian with an unfair advantage since other combatants couldn’t reach him.

Patch 2.2 has introduced a new mechanic as well: Whiff Recovery. Basically, when players miss an attack, their enemies have a larger window of opportunity to retaliate. You should now time your moves correctly, because if you miss, your enemy may just punish you in a flash.


  • Ground Up Attack
    • Increased whiff recovery by 5 frames.
  • Ground Up Side Attack
    • Increased whiff recovery by 1 frame on jab 1.
  • Air Down Attack
    • Increased whiff recovery by 5 frames
  • Air/Ground Up Special
    • Increased whiff recovery by 5 frames
  • Movement
    • Speed reduced to 2,250, down from 2,300
    • Note: Batman moves too fast, so we’ve slowed him down just a bit
  • Ground Side Attack
    • Second hit now applies 1 stack of Weakened debuff.
    • Increased whiff recovery by 2 frames on Jab 1.
    • Increased whiff recovery by 3 frames on Jab 2.
  • Air/Ground Neutral Attack
    • No longer applies Weakened debuff stacks on hit
  • Air/Ground Side Special
    • Fixed an issue where grapple had no whiff recovery when used on the ground
    • Note: We are aware of issues with the “Precision Grapple” signature perk. This perk will be addressed in our next patch.
  • Ground Neutral Attack
    • Increased whiff recovery by 11 frames
  • Air Down Special
    • Apples now have 2 ammo with a 10 second recharge
    • Note: This is to prevent extremely passive play by constantly throwing an unlimited supply of apples
  • Air Down Attack
    • Land cancel window delayed by 6 frames
    • Increased whiff recovery by 5 frames
  • Air Side Attack
    • Increased whiff recovery by 7 frames on the first hit of Finn’s Air Side Attack
  • Weight: Increased Marvin's weight to 50, up from 45
    • Note: Marvin dies at slightly earlier percentages than we would have preferred
  • Air/Ground Down Special
    • Removed the horizontal movement stop when Marvin dashes downward with his Air down special, allowing Marvin to retain horizontal movement when starting the attack.
    • Note: Originally Marvin would stop moving horizontally when he used his Air Down Special and would go straight down. By removing this limiter he may now retain his horizontal movement during the attack, increasing its mobility

The full patch notes can be found on the official website of MultiVersus.

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