Mount & Blade II: Bannerlord Patch v1.1.2 Goes Bug Hunting, Patch Notes Here

Mount & Blade II: Bannerlord
Mount & Blade II: Bannerlord TaleWorlds Entertainment

Mount & Blade II: Bannerlord, the PvP medieval RPG by TaleWorlds Entertainment, received a minor patch a few hours ago. Patch v1.1.2 doesn’t bring any new content or major changes, but addresses numerous issues in single-player and multiplayer, and a tweak for modding to boot.

Crashing issues that occurred during the “Heir coming of age” cutscene and when the player leaves a kingdom have been addressed. The relationships limit for kingdom objects in Kingdoms.xsd has been removed, and deciding to leave a siege won’t open the encounter menu anymore. You can read the complete changelog below.

  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,...).
  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.

You can check out the complete patch notes on Steam, where you can also purchase the game for only $40. Grab it fast if you haven’t already as it’s currently on sale till March 23.

So, what do you think? Are you interested in any of these changes? Have you been playing Mount & Blade II: Bannerlord recently? Let us know your thoughts in the comments section below.

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