Mortal Kombat 11 Changes Reward System After Backlash From Fans

Mortal Kombat 11 has just launched, and already developers are making changes to quell negative player feedback.
Mortal Kombat 11’s launch has been met with some concerns over intense grinding and in-game monetization.
Mortal Kombat 11’s launch has been met with some concerns over intense grinding and in-game monetization. NetherRealm Studios

One of the most hyped games of 2019, Mortal Kombat 11, released this week, but it wasn’t met with the overwhelming positive feedback the community was hoping for. Two game modes in particular, Towers of Time and The Krypt, have been criticized for making the game one big grind-fest.

Mortal Kombat 11 works by rewarding players with in-game currency that can be used to unlock in-game items like character intros, profile icons, and skins for their favorite fighters. While players can unlock all of these rewards using in-game currency earned from playing Towers of Time and The Krypt, some players have noted that it’s virtually impossible to play the game without shelling out even more cash for microtransactions.

According to a post by Redditor u/everadvancing, “the harder towers are literally impossible without rare or better gear and single use consumables, earning these are incredibly grindy and the whole system is designed to get you to spend money on the game." While offering up microtransactions to save time without making anything exclusive to purchases made with real money is a common trend in the gaming industry, a lot of folks believe that NetherRealm took it too far.

Fortunately, NetherRealm Studios more or less agrees. While the developer hasn’t issued any official statements regarding what kind of changes are coming, we have confirmed that NetherRealm will be tweaking the rewards system to make the game less of a grind.

While Mortal Kombat 11 has players raving about its impressive gameplay and absolutely stellar combat animations and mechanics, the game has also brought up a string of complaints and issues from the gaming community. With pricey paid DLCs, constant internet connection requirements, and forcing players to choose between impossible grinding-standards or shelling out up to $600 to unlock all the content for a SINGLE character, fans are starting to get frustrated. Hopefully, NetherRealm is going to do something about this mess, especially since it would be an absolute waste of an otherwise excellent game due to gaming industry greed.

If you play Mortal Kombat 11, what do you think about the game so far? What do you think about the rewards and in-game monetization systems? What do you think NetherRealm Studios should do to improve community feedback? Let us know in the comments section below!

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