League of Legends Wild Rift: The Best Balancing Changes in Patch 3.3

Patch 3.3
Patch 3.3 Riot Games

Patch 3.3 for League of Legends: Wild Rift brought a lot of balancing changes - from shorter ultimate cooldowns to individual champion adjustments.

The changes made to Ahri on League of Legends PC have arrived in Wild Rift. Her Essence Theft passive has a new effect wherein taking down an enemy champion within three seconds of damaging them will heal her for 80/120/160/200 + 40% Ability Power. Spirit Rush also gains a new effect. Now, if Ahri gets the essence of an enemy champion while Spirit Rush is active, the recast duration of the ultimate is extended up to 10 seconds; she gains an extra charge of Spirit Rush, up to three charges.

Jax is one of the champions in Wild Rift overperforming in the jungle, which is why the dev team made some necessary adjustments. His Relentless Assault passive is no longer effective on monsters and now only stacks up to five times (previously 10). However, the attack speed bonus per stack is increased, now at 5-19% depending on the skill’s level.

The cute scout Teemo is struggling a lot lately, especially in higher levels of play. So, buffing his kit makes a lot of sense. A fundamental change is made to Noxious Trap where instead of leaving behind a poisonous puddle, the mushroom trap detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing them by 30%/40%/50% for three seconds. What’s more, the DoT effect persists on the enemy champion that triggered it regardless of their position.

Here are the other notable adjustments in Patch 3.3:

Dr. Mundo
  • Initial heal: Heals 20% of his missing health > Increases his base health by 15/20/25% of missing health
  • Base stats:
    • Health per level increased to 135
  • Shield of Durand
    • Movement speed reduction when charged reduced to 15%
  • Leap Strike
    • Damage increased to 70/125/180/235
  • Empower
    • Base damage increased to 55/100/145/190
  • Counter Strike
    • Cooldown reduced to 12.5/11/9.5/8 seconds
  • Dancing Grenade
    • Damage Amp from bouncing increased to 44%
  • Deadly Flourish
    • Root duration increased to 1.5/1.75/2/2.25
  • Inner Flame
    • Mana cost increased to 60
  • Inspire
    • Base shield reduced to 60/90/120/150
    • Mantra base Enhanced Shield reduced to 120/180/240/300
  • Dredge Line
    • Width against units increased to 1.3
    • Width against wall reduced to 0.2
  • Titan’s Wrath
    • Monster damage ratio increased to 200%
  • Base stats:
    • Attack damage per level increased to 2.65
  • Bone Skewer
    • Damage increased to 110/175/240/305
  • Phantom Undertow
    • Damage increased to 110/160/210/260
    • Armor penetration ratio for stun duration increased to 1.5%

The full list of changes can be found on the official site.

League of Legends: Wild Rift Patch 3.3 is available on Android and iOS.

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