League of Legends: Latest Patch 11.15 Changes Reveal Buffs and Nerfs to Champions

League of Legends Rumble
League of Legends Rumble Riot Games

League of Legends Patch 11.15 is currently on the PBE and the latest patch notes revealed which Champions are getting buffed and nerfed.

Have you played the PBE lately? If so, you’ve probably used the new hero Akshan already. With an impressive and unique kit, who wouldn’t want to try him out, right?

Anyway, Jeevun Sidhu, Current Lead Game Designer on Summoner's Rift Team for League of Legends, tweeted the buffs and nerfs for some Champions in the next patch. Don’t worry, these changes will be outlined in this article.

Champions Buffed

  • Base Armor increased to 40
  • Rocket Grab (Q)
    • Damage dealt increased to 90/140/190/240/290
  • Piltover Peacemaker (Q)
    • Attack Damage ratio increased to 130/145/160/175/190%
  • Twin Fang (E)
    • Ability’s bonus magic damage dealt increased to 20/40/60/80/100
  • Thundering Shuriken (Q)
    • Damage dealt by ability increased to [85/130/175/220/265 (+80% Ability Power)]
  • Indestructible (W)
    • Cooldown decreased to 12/11/10/9/8
    • Stored damage dealt by ability increased to 45%
  • Base HP increased to 570
  • Health per level increased to 95
  • Ferromancy (W)
    • Cooldown decreased to 11 seconds
  • Twin Bite (Q)
    • Ability Power ratio of first attack increased to 35%
    • Ability Power ratio of second attack increased to 25%
    • Cooldown decreased to 7/6.5/6/5.5/5 seconds
  • Dark Sphere (Q)
    • Mana cost decreased to 40/50/60/70/80
  • Featherstorm (R)
    • Cooldown decreased to 140/120/100 seconds

Champions Nerfed

  • Disintegrate (Q)
    • Ability Power ratio decreased to 75%
Aurelion Sol
  • Starsurge (Q)
    • Cooldown has increased to 12/11/10/9/8
  • Skip ‘n Slash (E)
    • Attack Speed decreased to 20/35/50/65/80%
  • Defiant Dance (W)
    • Minimum Damage dealt decreased to 10/25/40/55/70 (40% AD) (+40% AP)
    • Maximum Damage dealt decreased to 10/55/100/145/190 (120% AD) (+120% AP)
  • Base Magic Resistance decreased to 26
  • Chain Lash (Q)
    • Damage from detonation increased to 70/125/180/235/290 (90% AP)
  • Kingslayer (W)
    • Healing decreased to [25/50/75/100/125 (+40% AP)]
  • Flay (E)
    • Cooldown increased to 13/12.25/11.5/10.75/10 seconds
  • Blade of the Ruined King (Q)
    • Base Damage dealt decreased to 15/30/45/60/75
    • Bonus Damage dealt to monsters doubled to 20
    • Healing gained from minions decreased to 10%
  • Health Regeneration decreased to 2.5

Champions Changed

  • Junkyard Titan (Passive)
    • Duration of overheating decreased to 5.25 seconds

Rumble gains Heat every time he uses an ability. When he reaches 100%, he will start overheating — granting him a temporary boost to his attack damage and attack speed. However, that comes at a cost because when Rumble overheats, he is unable to use any of his abilities. In the current Patch 11.14, the penalty from Overheat lasts for six seconds.

Patch 11.15 will implement a decrease in the Overheat duration by a little bit, but it is unclear if it is a buff or part of an adjustment for Rumble.

Also, Heat Decay and Overheat checking should be more consistent in the upcoming update.

League of Legends Patch 11.15 is expected to go live on July 21 at 6 a.m. EST.

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