Iratus: Lord of the Dead 175.17 Update Adds Changes To Minions and Small Bug Fixes

Iratus: Lord Of The Dead Rises! now on Steam.
Iratus: Lord Of The Dead Rises! now on Steam. Daedalic Entertainment

Developer Unfrozen recently released an update for Iratus: Lord of the Dead which fixes multiple bugs and makes some minor changes. Iratus is a turn-based RPG game that focuses on necromancy.

Unfrozen also fixed some bugs and made changes to the minions. Head Hunter is one of the minions that can be created in the chamber, who’s ability damage has been increased quite a bit. This will also tamper with the cost of summoning.

Iratus: Lord of the Dead 175.17 Update Patch Notes

You can find the patch notes for the update below:

Bugs:

  • [Grand Magister] now correctly dies from stress attacks
  • [Head Hunter] Contract of Blood now can't kill the Monster Slayer's Sources
  • [Zombie] Bombardment and More Powder now work correctly
  • [Checkpoints] message has been clarified

**Balance

Minions**
Zombie:

  • Volley, Accurate Volley, Grand Volley : Damage changed from 100% to 120%
  • Buckshot, Whistling Buckshot : Damage changed from 60% to 80%
  • Plentiful Buckshotь : Damage changed from 70% to 80%
  • Igniting Mixture, Smoke Bomb : Damage changed from 30/60% to 25/50%
  • Fiery Explosive : Damage changed from 30/90% to 25/75%
  • Bombardment : Damage changed from 55% to 50%
  • Shock Charges, Abyssal Bombardment : Damage changed from 70% to 65%

Dark Knight:

  • Dark Tithe, Dark Cleaning, Dark Offering : Now isn't moving minion one position back

Mummy:

  • Absorb Curses, Cursed Feast, Absorb Power : Now isn't moving minion one position back and can be casted from 4th position

Head Hunter:

  • Catch ‘Em, Jagged Hook : Damage changed from 80% to 100%
  • Lucky Catch : Damage changed from 60% to 100%
  • Sense ‘Em, Mark ‘Em, Blind Stare : Now can be casted from 3rd position
  • Sense ‘Em, Mark ‘Em : Damage changed from 175% to 150%
  • Blind Stare : Damage changed from 100% to 75%
  • Seething Wrath, Sundering Wrath, Intimidating Rage : Now is moving minion two positions back
  • Bloody Harvest, Harvest the Blessed, Abundant Harvest : Now isn't moving minion one position back
  • Abyssal Bounty : Chance to kill an enemy changed from 100% to 50%
  • Abyssal Bounty : Cost changed from 100 to 55 Wrath
  • Bounty, Abyssal Bounty, Profitable Bounty : Now is moving minion two positions forward
  • Bounty, Abyssal Bounty, Profitable Bounty : Damage changed from 200% to 250%

Blood Phantasm:

  • Lungpiercer, Impaling Charge, Savage Impale : Now can be casted from 4th position
  • Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz : Now isn't moving minion one position back and can target 3rd position
  • Mark of Retribution, Mark of Vengeance, Aura of Retribution : Now isn't moving minion two positions back
  • Hate Eternal, Wrath Eternal, Torment Eternal : Now is moving minion two positions back and can be casted from 1st position

Lost Soul:

  • Inspire Heroics, Inspire Heroics, Hero-Mania : Now isn't moving minion one position back
  • Inspire Heroics, Inspire Heroics, Hero-Mania : Now can be casted from 1st, 2nd and 3rd positions
  • Misleading Beauty, Morbid Beauty : Now is moving minion three positions back
  • Dubious Boon, Enraging Boon, Lucrative Boon : Now isn't moving minion one position back
  • Dubious Boon, Enraging Boon, Lucrative Boon : Now can be casted from 1st position

Fallen Dhampir:

  • Masterful Thrust, Unerring Lunge : Damage changed from 100% to 80%
  • Exquisite Thrust : Damage changed from 125% to 100%
  • Masterful Thrust, Exquisite Thrust, Unerring Lunge : Now can target 4th position
  • Mocking Riposte, Infuriating Taunts, Exploit Anger : Now isn't moving minion one position back
  • Mocking Riposte, Infuriating Taunts, Exploit Anger : Counter-strike damage changed from 80% to 60%
  • Exploit Anger : Vigor restored changed from 33% to 50%
  • Trap, Durable trap, Magical trap : Now can be casted from 4th position
  • Pain Blast, Agony Blast, Terror Blast : Now can be casted from 3rd and 4th positions
  • Pain Blast, Agony Blast : Cost changed from 45 to 40 Wrath
  • Terror Blast : Cost changed from 35 to 25 Wrath
  • Sundering Squall, Sundering Storm, Disfiguring Flurry : Now can be casted from 3rd and 4th positions
  • Sundering Squall, Sundering Storm: Cost changed from 45 to 40 Wrath
  • Disfiguring Flurry : Cost changed from 35 to 25 Wrath

Ghoul:

  • Crimson Feast : Additional damage to low-vigor targets changed from 50% to 25%
  • Savage Instincts, Savage Cunning, Predatory Instincts : Now can be casted from 1st position
  • Savage Instincts, Savage Cunning, Predatory Instincts : Damage changed from 100% to 80%

Unfrozen:

  • Baseline Initiative changed from 4 to 0
  • Baseline Armor changed from 0 to 3
  • Baseline Resistance changed from 0 to 3
  • Penetrating Spear : Upgrading bonus +4 Accuracy changed to +1 Armor
  • Purging Blizzard : Upgrading bonus +4 Accuracy changed to +1 Resistance
  • Protective Cold : Upgrading bonus +1 Initiative changed to +6 Accuracy
  • Cold Embrace, Glacial Protection : Restored Vigor changed from 12 to 18
  • Embrace of Frost : Restored Vigor changed from 16 to 24

Infested:

  • Upgrading Dread bonus changed from 3 to 2
  • Rancid Breath, Plague Breath, Lingering Breath : Now can be casted from 3rd and 4th positions
  • Absorb Malady, Feast on Malady, Invert Malady : Now can be casted from 1st position
  • Magnified Wretchedness, Wretched Luck, Wretched Power : Now isn't moving minion one position back
  • Pestilent Rain, Plaguefall, Carpet with Filth : Damage changed from 30% to 25%
  • Carpet with Filth : Now can't be casted from 4th position and can't target 4th position
  • Plague Garden, Garden of Death, Garden of Decay : Now can be casted from 1st position.

Iratus talents and spells
Infectious Lunacy

  • Damage bonus from Spellpower changed from 0.4% to 0.25%

Stoke the Flames

  • Damage reducing bonus from Spellpower changed from 0.2% to 0.1%

Bosses and enemies
Grand Magister and Ascended Magister

  • Difficulty level Cakewalk:
  • Baseline Vigor changed from 750 to 700
  • Baseline Sanity changed from 750 to 700
  • Difficulty level More Pain!
  • Baseline Vigor changed from 990 to 925
  • Baseline Sanity changed from 990 to 925

So, what are your thoughts on all the bugs that have been fixed with this patch? Have you experienced any of the bugs yourself? Whatever your thoughts may be, let us know in the comments below.

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