Insurgency Sandstorm Update 1.7.1 Patch Notes: Knife Animation, Transparent Magazine, And More Added

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Insurgency: Sandstorm New World Interactive

Insurgency: Sandstorm is now slightly more realistic, thanks to the update 1.7.1 released yesterday as part of Operation Clean Sweep. The update is mostly geared toward bug fixes and improving game optimization, however, some small features have also been added.

Sandstorm will now have a transparent magazine for the G36K. Several LMGs like the MG3, PKM, M240B, and M249 now have a speed reload feature and new first-person knife animations are introduced. The brightness of reticles when using night-vision goggles is increased and a new animation has been added when a character is blinded. These changes might not be very big, however, they will go a long way.

The highlights of the patch are mentioned below. You can check out the complete patch notes form the official site.

Insurgency: Sandstorm Update 1.7.1 Patch Notes

General Improvements

  • Adding AI controlled enemy gun truck vehicles (which can be stolen by players!) to Co-op Checkpoint mode during counter-attacks on maps that support vehicle navigation
  • Improved sharpness and clarity of electronic reticles on various optics
  • Set vehicles to respawn after being destroyed until objective A is captured in Push game mode
  • Added Drum Magazine upgrade for the Mk 18 CQBR in Domination, Team Deathmatch, Range, and Checkpoint
  • Adjusted the layering of objects on the Tactical Map so Supply Crates will display above player icons
  • Moved respawn message in spectate to be at middle center of the screen, with an option in Settings to move it back to its legacy position at the top right
  • Improved first person grenade sprinting animations
  • Added the ability for server admins to copy a list of all players in the server to clipboard using the server admin panel
  • Added the ability to filter by servers with mutators and to view the active mutators on a server in the community server browser
  • Fixed an issue in the Loadout menu where weapons you select would display in a different initial position from their final position, causing a blinking effect
  • Added new Welrod animations for when the player is too close to an object and when sprinting
  • Added mouseover feedback to the region selector button in the Play menu
  • Improved the contrast between text color and background color in dropdowns in Profile menu
  • Increased the resolution and compression of the texture viewing cone on the Tactical Map to improve its overall look
  • Updated the objective reminder pop up at the start of a Checkpoint mode counter-attack to say Defend instead of Hold for consistency with other modes
  • Created a new loading screen for when loading a custom map
  • Updated bolt-action rifle reload animations so cartridges are more consistently visible when the weapon’s action is open
  • Updated all the weapon icons to accurately represent their default layout
  • Updated the widget system used for loading screens to prevent potential crashes
  • Improved the physics asset of the player pawn when using different types of armor
  • Made various improvements to Mods menu
  • Added key hints for scrolling on grid view
  • Improved the font size and weight
  • Updated circular loader for images
  • Updated fallback images
  • Improved the mod.io button
  • Improved the placement of items in the grid menu
  • Added a background and circular loader when the main images is loading
  • Replaced all Unreal Motion Graphics bindings from HUD elements and replaced them with more performant setters
  • Improved consistency between spectator respawn messages and Loadout respawn messages
  • Improved the consistency of Co-op and Versus terms in various menus
  • Increased legibility of player names on the Tactical Map
  • Updated SMAA 1x and T2x shaders to make them compatible with Unreal's new post-processing architecture
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