Hunt: Showdown Update 1.4.4 Adds Winfield M1873C Vandal Striker, Patch Notes Here

Hunt Showdown
Hunt Showdown Crytek

Hunt: Showdown received a massive update yesterday. Update 1.4.4 was released on PC and brought a lot of new content along with many changes to Hunt: Showdown's gameplay. You will need to download around 3GB of data for Hunt: Showdown Update 1.4.4, but after that the game will automatically apply the update.

Hunt: Showdown Update 1.4.4 added one new weapon variant called the Winfield M1873C Vandal Striker. This weapon is a shortened version of the Winfield Vandal and also has a knife attached to it. The knife can be used for both light and heavy melee attacks. Four new legendary weapons have also been added for players to try out.

There are many more changes included in Hunt: Showdown Update 1.4.4. The highlights of the patch are mentioned below. You can also read the complete patch notes from the official site.


New Weapon Variant

Winfield M1873C Vandal Striker

  • Variant of the shortened Winfield Vandal.
  • The knife attached to its barrel can be used for both heavy and light melee attacks.

New Legendary Weapons

Martini Henry Marksman "Oberon's Hound"

  • Martini-Henry IC1 Marksman

Martini Henry Deadeye “Sacrosanct”

  • Martini-Henry IC1 Deadeye

Springfield Marksman “Archangel

  • Springfield 1886 Marksman

Nagant M1895 Precision "Polar Star"

  • Nagant M1895 Precision



  • Dead hunters no longer play the "healed" sound effect when they stop burning.



  • Refactored controls to allow more fluid transitions between equipment actions and sprinting.
  • Players are now able to sprint as soon as the aim input is lifted, even if a weapon is technically still in the firing process and applying recoil.
    • Previously the delay before players could sprint after firing a shot could only be circumvented by quickly switching equipment. This is no longer needed.
  • Applies to Hunter and Gunslinger controls schemes and all combinations of Aim Down Sights or Sprint set to toggle or hold.


  • It is no longer possible to interrupt the firing process right after a shot, while it is still applying recoil.
  • Switching to other equipment is queued and executed right afterward.
  • Entering Dark Sight now follows the same rules as switching equipment in order to prevent recoil cancelling.


  • Pistols that enter the Aim Down Sight state after a weapon switch have slightly increased sway, fading out over a short period of time.

Frag Bomb

  • Adjusted damage falloff resulting in higher chances of survival towards the range limit.
  • Shrapnels that reach players behind full cover only apply Intense Bleeding and no actual health damage.

Weapon Changes

  • Slightly increased the rate of fire for the LeMat Mark II revolver.
    • It shoots a little bit slower than the Caldwell Conversion with regular fire.
    • The fanning speed is comparable to the Caldwell Pax now.
  • Slightly reduced the rate of fire for the Nitro Express Rifle.
    • It is a bit slower now in firing the second barrel right after the first, in order to help with animation blending and the quick swap smoothing mentioned above.
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