Humankind: Fabius Maximus Update Adds Mod.io Support

Humankind Fabius Maximus Update
Humankind Fabius Maximus Update Steam

AMPLITUDE Studios, the developer of Humankind, has finally released the much-awaited Fabius Maximus update. It not only adds Mod.io support, but it also kickstarts the Dia de Los Muertos events.

The Dia de Los Muertos is a series of events that will greet you after logging in. By completing the challenges that await, you can unlock new and unique customization options, such as complete avatars, symbols, and frames. You can learn more about the event here.

Share User-Generated Content

Another major thing included in the Fabius Maximus update is support for cross-platform, user-generated content (UGC) via Mod.io.

For those who do not know, Mod.io has become a pioneer in mod support. The company provides a suitable platform for game developers to encourage creativity in their community. Some notable games that already incorporated this include Deep Rock Galactic, SnowRunner, and just recently, Humankind.

So, what does this all mean? Well, you can create your own content like custom maps, for example, and share it with everyone no matter what platform they’re on.

Update Highlights

The Fabius Maximus update is a pretty big one, rife with new additions, changes, improvements, and bug fixes.

For those who want to have variety when fighting AI opponents, there is a new “random AI persona” option when choosing foes. Furthermore, more options have been added to the World Generation list that allows you to choose how many Strategic or Luxury resources you want to spawn in a match.

Here are the highlights of this update:

CHANGES and ADDITIONS

  • Added a color picker to the game settings allowing to adjust the color of the subtitles and the available Empire colors
  • Added options to the World Generation list to allow Players to choose how many Strategic and Luxury Resources should spawn in their world
  • Added a system of monthly challenges

CIVICS BALANCING

  • "Scientific Facts" choice effects: 1% Science per Holy Site or +1 Faith / Stability per Research Quarter. Added "have 1 Holy Site" to event prerequisites
  • "Slaves: War Slaves" gives bonus Influence and Production on Military Districts

LATE-STAGE SNOWBALL SLOWDOWN

  • Reinforced strength of quadratic Growth portion of Population consumption and lower the linear cost increase
  • Added a second exponential factor to grow District construction costs faster when reaching higher numbers

IMPORTANT FIXES

  • Fixed an issue where a stuck situation during end turn was encountered during multiplayer gameplay under specific conditions
  • Fixed an issue where a stuck situation is encountered during the battle due to some narrative events
  • Fixed an issue where the game crashed when upgrading Districts into or from Artificial Deposits under specific conditions

You can read the full patch notes by heading to the game’s official website.

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