Humankind: Update 1.0.3.253 Adds Coastal Sieges and More

Humankind
Humankind Steam

A pretty hefty update is now available for Humankind. The biggest new feature is the addition of coastal sieges. There is also a new fullscreen mode added to the video settings, so you can enjoy the game in its full glory without the annoying borders.

Those who have been clamoring for a way to take island cities will be excited to know that naval battles via coastal sieges are available. The devs have also improved the feedback of naval transports, militias, and siege weapons.

Aside from that, many improvements were included in Update 1.0.3.253. For instance, the surrender panel has been improved, and the flow of animations and dialogues are now more streamlined between avatars in the diplomacy screen. Expansionist costs have also been reduced.

For fixes, an issue where Civics cannot be unlocked under specific conditions has been fixed. This is a huge one since Civics can play a huge role in the game, where the decisions you make may affect your whole empire.

Other important changes include global pollution effects now scale with district count, increased global pollution thresholds by a factor of 2.5, and balanced local and global pollution effects to put more importance on local effects.

Patch Highlights

CHANGES AND ADDITIONS
  • Added coastal Sieges
  • Added a notion of attacker anachronism to limit the damage formula
  • Added Game Speed and Game Difficulty information to game saves
  • Added a Fullscreen option in the video settings
  • Improved the pathfinding computation over the fog of war
IMPORTANT FIXES
  • Fixed an issue where Civics cannot be unlocked under specific conditions
  • Fixed an issue where frame rate drops in Contemporary Era, due to Trade Routes
  • Fixed an issue where a battle cannot be ended under specific conditions
  • Fixed an issue where a battle cannot be ended due to AI being stuck itself because it has no target
  • Fixed an issue where the end turn cannot be ended when Independent People starts a Crisis under specific conditions
OTHER FIXES
  • Fixed an issue where Influence buyout costs scaling are not handling gamespeed
  • Fixed an issue where the player is able to fight against Ships on land after Sieges
  • Fixed an issue where the player must re-access the Diplomacy screen in order to end the turn when receiving a counter proposal while inside that screen
  • Fixed an issue where AI never uses Buyout to finish Constructions
  • Fixed an issue where the game version in Main Menu is barely visible

If you want to learn more about the latest update, you can head over to the game’s official Steam page.

So, what can you say about Update 1.0.3.253?

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