Hired Ops Patch 0.9.2624 New Game Modes, New Locations, and More

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Absolut Soft LLC, the developer of Hired Ops, just released a new update. It adds two new game modes, three new locations, changes to mechanics, and various fixes.

The new game modes in #HiredOps are GunGame and GunGame DeathMatch. The main difference between the two is the format. The first battle features the team confrontation format, in which players need to aim for two goals. First, they have to pass ten levels of weapons. And second, they have to complete the match with a knife kill.

The update also brings in tons of changes and balances that you can be read below.

Changed balance and mechanics:

  • Mouse sensitivity now adjusts to change of optics magnification.
  • Changed mechanics of spotting enemies: Sonar, Attention, Coordinator, controlled drones will spot enemies with mark "on screen" only for owners of perk, for allied players opponent will be spotted only on radar.
  • Reduced spot time of Drone Scout (sniper's ultimates).
  • Increased the duration of the destroyer's booby-trapped weapon to one minute.
  • Saiga 12K - reworked animation, added view animation, replaced the rail.
  • RPK-74 - replaced model, added view animation, improved recoil.
  • ND7.5 - reduced spread, redesigned animation, added view animation.
  • Obrez- reduced pellets scatter.
  • KRISS - damage reduced to 43.
  • Bison - damage increased to 54.
  • Mepro M21 - sighting mark was redesigned.
  • D-EVO - reworked scope logic.
  • NERO - increased recoil reduction to -17%.
  • HCO - accuracy bonus is increased to +10%.
  • Limb armor (Sniper and Scout perk) changed basic limb damage reduction by -10%. Reduced maximum armor bonus to +20.
  • Сontact grenades - significantly reduced explosion radius.

Bug fixes:

  • Fixed bug of first respawn without armor.
  • Fixed bug with server freeze due to launching drones outside the game zone.
  • Fixed bug with camera freeze leading to respawn problem.

You can read more about the update here.

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