Halo Infinite Delivers Key Changes to the Disruptor

Halo Infinite 343 Industries

Halo Infinite developers recently implemented balancing adjustments to certain weapons, including the useful Disruptor pistol.

The Disruptor is an energy-based pistol in Halo Infinite best used for stripping enemy shields and disabling vehicles by shocking them, which also deals damage over time. The latest update, however, changes all of that.

You see, in the latest update, the Disruptor no longer deals damage over time. Instead, the developers increased its rate of fire (from 4.285 to five rounds per second) and Supercombine damage (from 60 to 70).

According to the developers, the goal is to reduce the complexity of the weapon's behavior; essentially destroying enemies via direct damage from Supercombines and its faster rate of fire.

However, the community has different opinions about the changes. One Redditor said that the Disruptor's damage over time effect didn't work half the time and that the developers couldn't find a way to fix it. Another user chimed in that the DoT wasn't registering properly at higher pings.

Some expressed disappointment, with one user saying that the weapon's ability to deal damage over time was the only reason why they would use Disruptor in the first place.

But what do you think? Is the new Disruptor better than the original?


Balancing Adjustments

  • Shroud Screen
    • In Ranked matches, the number of Equipment charges for the Shroud Screen has decreased from 2 to 1.
  • Spike Grenades
    • Increased number of flechette submunitions that are released on detonation from 8 to 16
    • Reduced flechette travel distance from 5 World Units (wu) to 3.5wu
    • Reduced Area of Effect (AOE) damage radius from 3.2 wu to 2 wu
    • Reduced AOE damage amount from 300 damage to 160
    • Adjusted flechette bounce behavior to deviate less
  • King of the Hill
    • During Ranked matches, the initial time it takes for the Hill to appear has been reduced from 15 seconds to 5 seconds, and after entering the Hill, there is no longer a delay that occurs before the player starts capturing it.


  • Script brains now have a limit of 128 nodes.
    • Players will be notified when they hit the node limit via an on-screen prompt. Any script brains that currently exceed the 128-node limit can still be accessed, but new nodes can't be added until the node count is below 128.
  • When moving an object with the Movement Snap setting set to 0.001, the object will no longer behave as though the setting was set to <none>.
    • This change will allow for precise and slow object movement when using the 0.001 Movement Snap option, which is especially useful for fixing Z-fighting issues and fine detail work.
  • If a crash occurs during a Forge session, autosaves are now more likely to trigger before the crash, preventing any loss of progress.
  • The movement of the camera in Forge now behaves in parity with the Camera Speed setting.

Halo Infinite is available on Xbox One, Xbox Series X/S, and PC.

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