Gunfire Reborn 10.30 Update Patch Notes New Boss, New Weapons, And More

Gunfire Reborn
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Duoyi (Hong Kong) Interactive Entertainment Limited, the developer of Gunfire Reborn, just released a new update that adds a new Golem monster. The golem monster is a puppet that can control earth and rocks. Players can now use a brand new weapon called Dual Fang, which can be shot like an Assault Rifle after a few seconds of holding down the trigger. The elements of Dual Fang switch between corrosion and fire.

Gunfire Reborn 10.30 Patch Notes

You can find the patch notes below:

Monsters

  • New Boss: Golem

    • The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks.

    • Unlock: Kill [Lu Wu] five times

  • New Elite Monster: Elite Lobster

    • Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws

Weapons

  • New Weapon: Dual Fang

    • Continuous shooting after the charge, and the attack alternates between corrosion and fire

    • Unlock: Kill [Elite Lobster] once

  • New Inscriptions:

    1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire)
    2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness
    3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss)
    4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)
    5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit
    6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit
    7. Lucky Shot chance +40%,RoF -25%
    8. +50% Lucky Shot chance for next shot after killing an enemy
    9. +100% projectile speed, +15% lucky shoot chance
    10. When scope is on, continuously increase weapon DMG(up to 100%)
    11. +80% weapon DMG on next hit after making Crit Hit two times in a row

New Occult Scrolls

  • Extra Surprise
    • Quality: Normal
    • Unlock: instantly unlock
    • Killing enemies has a chance to drop supplies for secondary skills
  • Energy Sandals
    • Quality: Rare
    • Unlock: Kill [Elite Corrupt Monk] three times
    • Store five points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
  • Skill Booster
    • Quality: Rare
    • Unlock: Kill [Desert Worm] 30 times with a Crit.
    • Store one point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
  • Capacity Overdraft
    • Quality: Rare
    • Unlock: Kill [Bandit Gunner] 50 times
    • The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you
  • Energy Storage
    • Quality: Legendary
    • Unlock: Kill [Golem] once
    • Primary Skill Capacity +1, but cooldown +30%

Levels

  • Added New Challenge Events:
    (1) Decrease movement speed for a short time whenever your shield/armor breaks!
    (2) Delay monster's death time when it is killed!
    (3) Monster will cure other monsters around based on lost HP
    (4) All monsters will constantly recover HP
    (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time
    (6) Trigger slow-down effect once getting close to the monster
    (7) Fewer monsters remains, stronger attributes they have
    (8) Elite Lobster appears
  • Added New Levels:
    (1) Trap Vault - Added Spike Trap, Corrosion Spout and Spinning Fire Trap
    (2) Expanded the route of Shoreside Valley
    (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2

Others

  • Optimized the aiming performance of Bandit Tactician
  • Optimized the special effect of Hell
  • Adjusted the gameplay and skill mechanism of Elite Catfish Warrior
  • Adjusted the scroll "Penetration Bullet":
    • Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses)
    • Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor
  • Redo [Healing] Enhanced monster:
    • New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP
  • Redo [Immortal] Enhanced monster:
    • New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m
  • Adjusted one Gemini Inscription:
    • Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%
    • Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%

Bug Fixes

  • Fixed the issue that traps won't show up in elite and nightmare difficulty
  • Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
  • Fixed the issue that traps won't deal any damage to players
  • Fixed the issue that invisible wall will block the bullet in Shoreside Valley
  • Fixed the issue that the stats of enhancement at the craftsman is incorrect
  • Fixed the issue that the texture of Burning Effect is incorrect
  • Fixed the issue that unlocked items are abnormally marked as "New"
  • Fixed the issue that picking up bun will interrupt weapon's charge
  • Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
  • Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
  • Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
  • Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
  • Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
  • Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
  • Fixed the issue that single damage is too high so monsters won't be killed normally
  • Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
  • Fixed the issue that the scroll "Coins of Life" is invalid
  • Fixed the issue that notice of the scroll "Last Stand" is incorrect
  • Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
  • Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
  • Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect

10/30 Emergency Bug Fixes:

  • Fixed the issue that new BOSS Golem's slam may not deal any damage
  • Fixed the issue that when scroll-unlock window pops up, background UI is absent
  • Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
  • Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
  • Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo
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