Grounded 0.1.2 Update Patch Notes: Larva Respawn And Crash Issues Fixed

Grounded 0.1.2 Update
Grounded 0.1.2 Update Steam

Obsidian Entertainment, the developer of survival game Grounded, recently released an update that fixes some major cashing issues with the game such as killing a creature with the “Kill Mosquito” quest active, which would crash the player’s game and other random crashing issues while combining juice drops into one. The developers were quick to fix these bugs as they didn’t want to hinder the player’s experience.

Another major part of the update was the removal of excess larva from the game. The excess larva derived from an infinite larva respawn issue before the release of patch 0.1.1.

Grounded 0.1.2 Patch Notes

You can find the patch notes below:


  • Better handling of dismissing profile selection at the Main Menu on Xbox One and Windows 10 Store versions which will help prevent saved games from going missing for players on the Xbox console and Windows 10 store.
  • Fixed an issue where if you had the "Kill Mosquito" quest prior to the patch 0.1.1 release where it wasn't removed properly and would crash if you killed a creature while that quest was active.
  • Fixed crash with approaching a base with traps that have an insect being damaged by one when the player arrives.
  • Resolved an issue that would cause random crashes with juice drop combining when approaching them.


  • We cleared out excess larva from games that still had large numbers of larva in their game from the infinite larva respawn issue prior to patch 0.1.1.
  • Fixed the "Drop All" function not properly splitting items.


  • Resolved an issue with Mushroom Gardens, Dew Collectors, Acorns, and other resources not respawning after their initial spawns.
  • Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally
  • Fixed an issue with Slime Mold Sconces not turning back on after loading back into a game.


  • Removed "Customize Marker" from the Loot Backpack UI that was causing crashes if used (was not supposed to be available on that screen)
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