The Finals Patch 0.3 Balancing Updates: Pump-Action GL Buffed, Turrets and M32 GL Nerfed

The Finals
The Finals Steam/Embark Studios

The Finals, the destruction-focused FPS game by Battlefield veterans, received a major update recently. The game is currently in closed beta and players are tasked with assessing first experience so the developer can work on improvements. Patch 0.3 went live a few hours ago and brought balancing changes to several weapons, abilities, and gadgets.

Pump-action GL received a much-needed buff where its max damage was increased from 80 to 84 and min damage from 30 to 45. M32 GL users won’t be happy as their favorite weapon was nerfed, with its round fuse time increased from 1.2 to 2.5 seconds. The explosion’s inner radius also saw a reduction of 0.5 meters and rounds now detonate on impact after one bounce. All the balancing adjustments are mentioned below.

Weapons
  • M32 GL
    • Increased round fuse time to 2.5 seconds from 1.2 seconds
    • Rounds will now detonate on impact after one bounce
    • Reduced explosion inner radius to 1.5m from 2m
  • Pump-action GL
    • Increased max damage to 84 from 80
    • Increased min damage to 45 from 30
  • .30-06 Sniper
    • Fixed an issue where bullet dispersion could occur when aiming down sights
  • Flamethrower
    • Reduced the intensity of visual effects when fired directly at the player
Gadgets
  • APS Turret
    • Reduced APS Turret radius to 3m from 5m
  • Dome Shield
    • Fixed an issue where the Dome Shield wouldn’t block bullets from Turrets
  • Ziplines
    • Fixed an issue where players could exploit the zipline to perform larger than intended jumps
  • Goo Grenade
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move
  • Explosive Mine
    • Fixed an issue that caused Mines to not detonate
Abilities
  • Turret
    • Reduced Turret health to 300 from 350
    • Reduced Turret damage to 5 from 7
  • Mesh Shield
    • Fixed an issue where Mesh Shield wouldn’t block bullets from Turrets
  • Charge ‘n’ Slam
    • Fixed an issue where the ability animation would stutter
  • Goo Gun
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move

Check out the complete patch notes here.

So, what do you think? Are you interested in any of these changes? Did you get access to the closed beta of The Finals? Let us know your thoughts in the comments section below.

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