Factory Town 0.162 Patch Notes Include New Campaign Map, New Biome, Bug Fixes, And More

Factory Town
Factory Town steam

Erik Asmussen, the developer of simulation game Factory Town, just released a new update that adds a brand new campaign map. This new map is full of large islands, with players able to partake in activities like mining, machinery, boating, fishing, and more. The developer has also added in a brand new biome called mesa valleys, which means more places for players to explore.

The textures for underwater terrain have also received a change which makes things look smoother, along with some general balances and bug fixes.

Factory Town 0.162 Patch Notes

You can find the patch notes below:

Major Changes:

  • Added Campaign Map #3 - takes player through Mining, Machinery, Boating, Fishing, and basic Railway technologies. Map is full of large islands, so Cargo Boats are useful to move goods between mining regions. A few flat areas for minecart loops to help produce all the necessary resources.
  • Added smoother texture blending to underwater terrain
  • Items that are impossible to produce (based on custom rules) are automatically hidden from House Happiness panel
  • Added new Biome: Mesa Valleys
  • Added recipe inputs to item tooltip panel

Balance Changes:

  • Tree, Bush, and Vine crops (Apple, Pear, Cotton, Berries, Herb, and Tomato) will now automatically replant when depleted. Their baseline item capacity and default grow speed (unless boosted by Farm Tile or Tree Planter) have both been significantly decreased.
  • Herb is no longer sellable on its own for Yellow Coins
  • Medicine research is now “Intermediate Medicine”. Advanced Medicine and Basic Medicine were added as new research options. These are both retroactively marked as complete for any maps that had previously completed Medicine research.
  • Got rid of house level requirements for selling specific items
  • Removed Lumber Mill requirement for wooden scaffold blocks

Bug Fixes:

  • Fixed bug: hidden/disabled research was showing up on Research menu
  • Fixed bug: missing tooltips on Research menu
  • Fixed bug: could break the functionality of House Happiness panel if you loaded a map with limited satisfaction categories after playing a map with more categories available
  • Fixed bug: Water was missing in ‘Edit Biome’ view
  • Fixed bug: extending a chute in a side direction would stall out items that had been stuck at previous end of chute
  • Fixed bug: unnecessary error logging when trying to transfer items to buildings that have unique item slots that are also full
  • Fixed bug - Replacing a Sensor Block with same structure type would leave invalid references to replaced block, potentially triggering lots of unexpected path item behaviors
  • Fixed bug - opening "edit rules" or "edit victory conditions" menus during a game unpauses it
  • Fixed bug - Victory flag could persist in game state if starting a new custom map after achieving victory on another map in the same session (flag Is cleared on legacy maps that don’t meet current victory conditions)
  • Fixed bug - Infinite research unlocks were not displayed after victory screen displayed
  • Fixed bug - missing label on ‘Construction Complete’ tooltip alert for OmniTemple
  • Fixed bug - using Upgrade hotkey to upgrade multiple buildings could upgrade more buildings than player could actually afford
  • Fixed bug: Moving or placing a house within a Market network did not immediately trigger goods being sold to that house
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