Expect A Public Demo Of Cyberpunk 2077 At EGX

  • RPG
A public demo of the game is expected to be presented at the upcoming event.
A public demo of the game is expected to be presented at the upcoming event. CD Projekt Red

CD Projekt Red has confirmed that its highly anticipated game Cyberpunk 2077 will have a public demo at this year’s EGX. The German event will be held in Berlin this November.

According to a report, a public gameplay demo of the game will be shown during EGX Berlin, which will be held from November 1 to November 3. The public demo of Cyberpunk 2077 is scheduled for Saturday, November 2 and is expected to be around four hours long.

The report adds that the game’s senior level designer Miles Tost will be responsible for presenting the gameplay demo. He will also be in charge of the Q&A session, which will take place right after the demo. As of this writing, it remains unclear whether it is a new demo, although something new from the game is expected to surface during the Q&A session.

CD Projekt Red’s Fabian Marlo Doehla clarified that the demo will not necessarily be public. While it will last for four hours during the day, the presentation cannot be deemed public simply because of age restrictions. As such, not everyone in the event can legally attend it.

Meanwhile, it has been confirmed that an in-game database or codex might be included in Cyberpunk 2077. This database or codex is said to contain additional information about the upcoming title’s lore.

Just earlier this month, the studio confirmed that Cyberpunk 2077 will feature an online multiplayer mode. It is worth noting that the mode took a bit long to be confirmed by the developer since the team behind the game wanted to ensure it fits the overall lore.

In an interview, level designer Max Pears shed light on why it took so long for CD Projekt Red to confirm the multiplayer mode.

“I can’t say too much on it because it’s still going through its process, but it’s about making sure that multiplayer fits in with the lore of the world and it feels right,” he said. “It’s about making sure it fits in with who we are as a company as well, because story is so important to us, plus it needs to fit in with how we design and deliver games.”

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