Dying Light 2 Stay Human Update 1.2.0 Now Live

dying-light2-pc-1.2
Dying Light 2: Stay Human Techland

 

Dying Light 2 Stay Human received a major update for PC today. It brings improvements to almost every aspect of the game. Several dozen bugs have been fixed as well. A new ragdoll system is implemented. Shadows, lighting, and motion blur are improved, and the final boss fight has better pacing now. The patch also added new blood effects and solved multiple issues related to safe zones.

The most important changes are mentioned below:

Story Progression Fixes
  • All known cases with “Deathloops” eliminated.
  • Fixed blocks in multiple quests - Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
  • Solved problems with safe zones (in-game clock stops, can’t sleep).
Important Combat Improvements
  • Performance of blunt weapons improved to reflect the sense of weight.
  • Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.
  • Human opponents can now block players' attacks during light hit reaction time.
  • Light hit reactions for human enemies have been shortened.
New Ragdoll Behaviors
  • Opponents enter ragdolls more often.
  • Ragdoll works more naturally.
  • Ragdoll behaves differently depending on the used weapon type.
  • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
  • When a ragdoll collides with its surroundings - the appropriate sound and FXs are played depending on the surface the body falls on.
Night Improvements and Balance
  • Howler’s senses range increased.
  • Increased the Howler resistance to range weapons.
  • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
  • Volatiles come out of hiding spots faster during the chase.
  • Level 4 of the chase is now more difficult.
Improvements to the Final Boss Fight
  • Alternate opponent behaviors in Phase 2 during CO-OP play.
  • Opponent performs area attacks more frequently during CO-OP sessions.
  • Shortening the narrative scenes between the phases in a boss fight.
  • Boss fight pacing improvements.
Technical Improvements
  • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
  • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
  • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
  • Improvements in outdoor lighting.
  • Improvements to sun shadows.
  • Improvements to spotlight shadows.
  • Improvements to Motion Blur - added intensity and distance blur customization.
Brutality Pack
  • Blood splats on the ground appear when player hits the opponent.
  • If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.
  • Improved blood effects on enemy bodies after hits.
  • A dead enemy is now interactive and reacts accurately to blows and injuries.
  • A new effect of bloodstains on the enemies' bodies after hit.
  • New blood FXs have been added.

You can read the entire patch notes via Steam.

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