DOOM Eternal Update 6.66 Rev 1 Squashes Dozens of Bugs

doom-update6
DOOM Eternal Update 6 ID Software

 

DOOM Eternal Update 6.66 was released a month ago and it was the biggest patch to date. It brought tons of new content and features. However, it also brought several bugs and minor issues. The developer of the game, ID Software, is aware of the issues and has released a small patch yesterday on all platforms except Nintendo Switch.

While the patch has focused on bug fixes, it didn’t fix every problem. In fact, the developer mentioned a list of known issues to be fixed in future patches. Check out the changes below.

GENERAL
  • Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment
  • Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode
  • Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed
  • Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly
  • Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode
  • Fixed the issue where the Main Menu music selection Options text was truncated on some languages
  • Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped
CAMPAIGN
  • Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level
  • Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste
MASTER LEVELS
  • Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)
  • Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped
BATTLEMODE 2.0
  • Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead
  • Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby
  • Disabled the ability to see other players’ Boosters to help prevent Lobby dodging
  • Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI
  • Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame
  • Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)
  • Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0

You can read the complete patch notes from the official site.

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