Diablo Immortal: Season Two Begins; Patch Notes Revealed

Season 2: Bloodsworn
Season 2: Bloodsworn Twitter/@DiabloImmortal

The first major patch for Diablo Immortal is finally here and it marks the beginning of Season Two. Aside from new content, the latest update brought balancing changes and bug fixes as well.

A New Season Begins

Season Two of Diablo Immortal is underway and players can now purchase the new Bloodsworn Battle Pass. This new BP features 40 ranks worth of rewards, which include Legendary Gems, Crests, and Hilts, among other things.

Of course, just like the first iteration, two other Battle Pass variants are also available. The Empowered version gives players the fearsome Bloodsworn Weapon cosmetic right off the bat, while the thorn-covered Bloodsworn Armor cosmetic is unlocked at Rank 40.

The more expensive Collector’s Empowered Battle Pass not only gives all the rank rewards offered by the Free and Empowered versions, but also the Bloodsworn Avatar Frame, Bloodsworn Portal cosmetic, and a ten-rank boost.

It is worth noting that the Season Two Battle Pass only runs until August 4 at 3 a.m. server time, meaning that players only have less than 30 days to get all of the rank rewards.

Aside from the new Battle Pass, Vitaath the Shivering Death is sending fear to the hearts of those who battle her in the Helliquary.

Vitaath, the Shivering Death
Vitaath, the Shivering Death Blizzard

Balancing Changes

Wizards and Monks in Diablo Immortal will likely get an uptick in usage rate, thanks to the balancing changes implemented in the latest patch. The Wizard’s Arcane Wind and Lightning Nova, as well as the Monk’s Exploding Palm, received damage buffs.

The adjustments can be found below:

Wizard
  • Arcane Wind
    • Damage increased to 60, 80 (fully charged)
    • Range increased to 4.5, 6.5 (fully charged)
  • Arcane Wind Legendary: Syldra’s Fang
    • Damage increased to 60
    • Range increased to 6.5
  • Lightning Nova (also affects Legendary affixes)
    • Damage increased to 34.7
    • Multi-hit Damage increased to 75%
Monk
  • Exploding Palm
    • Damage (non-Explosion) increased to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Scolding Storm
    • Damage (non-Explosion) increased to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Path of the Present
    • Damage (non-Explosion) increased to 25
  • Exploding Palm Legendary: Reaching Rebuke
    • Damage (non-Explosion) increased to 25

Some bugs have been ironed out as well. Here are the PC-specific issues that got fixed:

  • Controller
    • Fixed an issue that caused Xbox controllers to have input delay.
  • Gameplay
    • Fixed an issue that caused characters to be stuck running in place after using auto-navigation.
  • Controls
    • Fixed an issue that caused skills to stop functioning occasionally when bound to the F key.

The full patch notes can be found on the official site.

Diablo Immortal is available on Android, iOS, and PC.

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