Devil May Cry 5 Special Edition Doesn't Support Ray Tracing On Xbox Series S


Capcom announced Devil May Cry 5 Special Edition during the PlayStation 5 event that was held last month. Capcom also revealed that the upgraded version of the game will be available for both PS5 and Xbox Series X/S.

Alongside the announcement, Capcom shared details on what fans can expect from the upgrade, which includes various graphical improvements and Vergil as a playable character. With the next-gen console launches approaching, fans have been receiving new details on games that will be available for those consoles. Similarly, Capcom has also been sharing several next-gen features that Devil May Cry 5 Special Edition will offer. Yesterday, however, Capcom confirmed that the game only supports ray tracing on PS5 and Xbox Series X, and not on the affordable Xbox Series S.

When Microsoft announced the Xbox Series S, fans weren't sure how to react to the strange decision. Of course, the Xbox Series S is an affordable console, but it does that by sacrificing performance. On the other hand, Sony also has an affordable variant of the PS5, but there's no sacrifice in performance. Since the Xbox Series S reveal, both fans and several developers have expressed concerns regarding this special console.

Although Capcom did confirm that the Series S will not support ray tracing, the company has also stated that it is "just now scratching the surface of what they can do" with the particular console.

Devil May Cry 5 Special Edition features various graphical improvements such as ray tracing, 120FPS support, 3D audio, the fan-favorite Turbo Mode, a new Legendary Knight difficulty, and a playable Vergil. Vergil will also be a paid DLC for the current PS4 and Xbox One consoles. The Special Edition of Devil May Cry 5 hasn't been confirmed for PC.

Devil May Cry 5 Special Edition is releasing for the PS5 and Xbox Series X/S in November.

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