Destiny 2 Season Of The Worthy Is Only A Few Days Away

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Destiny 2
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Destiny 2's latest content update, Season of the Worthy, launches on March 10 with a host of new content. However, Bungie has released a roadmap where they reveal that additional content will be coming throughout the season as well.

Destiny 2
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On March 10, the Seraph Tower Event will be available. This new PvE activity comes with new legendary weapons and armor. A few days later, a new PvP mode, Trials of Osiris, will also be added in the game. The mode will return every weekend. Fast forward to April 21, and players will be able to try out the new nightfall difficulty called Grandmaster Ordeal. Grandmaster Ordeal includes more endgame rewards for those who can complete it. Lastly, a free event for all players called Guardian Games will be introduced that runs from April 21 to May 11.

The upcoming update also tweaks several guardians in the game. The user interface also saw some minor changes. You can read all the changes made below or on the official site.

Destiny 2 Season Of The Worthy Patch Notes

Exotic Armor

  • Hunter
    • Assassin's Cowl
      • The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers.
      • The duration of the invisibility granted by this Exotic increases based on the tier of the enemy defeated.
      • Arc Staff kills no longer activate this perk.
    • FROST-EE5
      • Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy-generating perks.
    • Khepri's Sting
      • All smoke bombs deal 150% damage while wearing this Exotic.
    • Orpheus Rig
      • The maximum amount of Super you can regain from this Exotic with a single use of Shadowshot is 50%.
    • Young Ahamkara's Spine
      • Increases the explosion radius for Tripmines by 14%.
  • Titan
    • Ashen Wake
      • Killing an enemy with a Fusion Grenade while wearing this Exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
    • Anteus Wards
      • The shield created during a slide no longer allows chip damage through.
    • Doomfang Pauldrons
      • Fixed a bug where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super.
    • Dunemarchers
      • Increase the radius of the static charge to 20 meters, up from 12.
    • Mk. 44 Stand Asides
      • Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25.
    • One-Eyed Mask
      • The target marking from this Exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls.
      • No longer provides a damage bonus when defeating your marked target.
      • Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds, down from 8.
    • Severance Enclosure
      • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.
      • The radius and damage of the explosion created by this Exotic increases based on the tier of the enemy defeated.
  • Warlock
    • Apotheosis Veil
      • This Exotic is now guaranteed to drop with a minimum +16 to Intellect.
    • Contraverse Hold
      • Reduced the damage reduction granted by this Exotic to 20%, down from 40%.
    • Sanguine Alchemy
      • Sanguine Alchemy has received a complete redesign. Its new perk, Blood Magic, allows the wearer to pause the countdown timer of any Rift they are standing in by getting weapon kills, extending the Rift's duration.
    • Ophidian Aspects
      • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
    • Verity's Brow
      • The buff provided by this Exotic now increases your grenade damage by 10% per stack.
      • The buff to allies' grenade recharge rates now kicks in when you cast your grenade.
      • This Exotic now provides a buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.


  • Legendary Engrams
    • Increased the number of armor sets available from world drops to 11 sets, up from 3.
    • This will include Faction Rally armor. Players who own previous Faction Rally Ornaments may apply them to these sets.
    • Several sets that were previously unavailable or extremely difficult to acquire are now available as world drops.
  • Armor Stats
    • Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
    • Exotic armor will now more reliably drop with higher overall stat rolls.
    • Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present.

User Interface

  • The Settings screen UI layout on consoles has changed to match the experience on PC, allowing for future updates.
  • Added the ability to change the color of the reticle on consoles.
    • Players can choose from seven different colors, matching PC.
  • Added hint text during loading screens.
  • Added comma separators to the Glimmer count in the loot stream.
    • No longer keeps me awake at night.
  • Added categories to the Quests screen.
    • Quest items will now be automatically filtered to any of the seven categories:
      • New Light
        • Note: This category will hide if there are no active New Light quests in the character's inventory.
      • All Quests
      • Shadowkeep
      • Seasonal
      • Playlists
      • Exotics
      • The Past


  • Fixed UI stuttering and framerate drops when loading or applying mods.
  • Improved framerate in Gambit and Gambit Prime.
  • Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation raid.
  • Fixed framerate issues in the Pit of Heresy dungeon, specifically in tunnel encounters.
  • Fixed stutter at high framerate on PC.
  • General improvements to performance on PC when a lot of debris is on the ground.
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