Destiny 2: The Arc 3.0 Rework Now Implemented in Update 6.2.0

Arc 3.0
Arc 3.0 Twitter/@DestinyTheGame

The last of the light subclasses in Destiny 2 finally received its much-needed rework called Arc 3.0 in Update 6.2.0. This patch brings massive changes to the Arc subclass, including a new set of buffs, changes to grenades, and tweaks to class-specific abilities.

First, the Arc subclass can now use the Aspect and Fragment system similar to Void and Solar subclasses. For the uninitiated, the Aspect and Fragment system provides different buffs when certain conditions are met. The Hunter’s Flow State, for example, gives the Amplified buff when defeating a jolted target.

A new set of buffs and debuffs have also been implemented aligned to the Arc damage type. The aforementioned Amplified buff greatly increases your movement speed and weapon handling. Moreover, you enter a state called Speed Booster after sprinting for a short time, further increasing your sprint speed, in addition to gaining damage resistance against enemies in PvE.

Jolted, on the other hand, is a debuff where the enemy is energized with destructive Arc light. Targets jolted will chain lightning to nearby enemies as they take additional damage, which can occur multiple times so long as the said debuff is still active.

It is also worth mentioning that all classes in Destiny 2 now have access to Arc grenades, similar to the other light class reworks such as Solar 3.0 and Void 3.0.

Speaking of which, here are some of the other changes brought by Update 6.2.0 to grenades and class-specific abilities:

Storm Grenade
  • Total damage across the two detonations reduced from 170 (80/90) to 120 (70/50)
  • Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage.
  • Base cooldown increased from 91s to 105s.
Skip Grenade
  • Skip grenade
  • Base cooldown increased from 105s to 121s.
Flashbang Grenade
  • Blind duration decreased from 5 seconds to 3 seconds vs. Players.
  • Arc Staff
    • Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as the default behavior.
    • Arc Staff damage vs. minor and elite combatants increased by 12.5%.
  • New jump added: Blink
    • Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink.
  • Fists of Havoc
    • Now has Terminal Velocity's slam bonus as the default behavior.
  • New class ability: Thruster
    • Activate while grounded to perform a quick, first-person lateral evade.
  • New melee ability: Thunderclap
    • Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held.
  • Stormtrance
    • Now has Ionic Blink and Landfall as default behaviors.

The list of changes can be found on Destiny 2’s official site.

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