Deep Rock Galactic Update 33: Bug Fixes, Grabber Changes, and More

Deep Rock Galactic
Deep Rock Galactic steam

Deep Rock Galactic developer Ghost Ship Games recently released a new update that fixes a ton of bugs and makes some changes to grabbers. The developers fixed multiple crashing issues related to particles and random crashes while alt-tabbing the game.

A small new change to the grabber has been applied, where they only have three seconds to grab stuff and after that, they will go into chase mode. The distortion effect from the animation when breaking a shield has been removed by this update.

Deep Rock Galactic Update 33

  • Fixed crash related to particles.
  • Fixed random crash related to alt-tabbing.
  • Attempt to fix crash related to Dreadnought broken back armor.
  • Fixed the fade from black at mission start (and elsewhere).
  • Fixed the flare collision on Goo Sacks.
  • Fixed the material on Unknown Horror.
  • Fixed Mactera Tri-Jaw's Miner's Manual page - It now has the right colors.
  • Fixed the alphabetical ordering of biomes in the Miner's Manual.
  • Fixed that players looked very jittery when riding on top of Doretta - Smooth rides from now on.
  • Fixed multiple spelling errors.
  • Squashed a bug that made flares burn sounds not fade out for clients.
  • Squashed a bug that could cause the "thin" armors to show in the wardrobe when wearing full face-helmets and long beards.
  • Squashed a bug that made weapons appear in the wardrobe.
  • Squashed a bug that made the Mineral Trade terminal not update mineral amounts from Matrix cores until after making a trade.
  • Squashed a bug that made a diamond appear in all missions Esc Menu and not just Assignment missions.
  • Squashed a bug that caused the hologram to not disappear from Cargo Crate or Lost Packs if multiple players collected loot at the same time.
  • Squashed a bug that made Cave Angel drop clients instantly (200ms+ ping).
  • Squashed a bug where server's friends were playing in, would be displayed at the bottom of the server list instead of the top.
  • Squashed a bug that made the poor Mactera Grabbers’ AI break down if they grabbed a lure and the lure unspawned while being grabbed. Poor confused Grabber.
  • Added a 3 second period after a Grabber spawns where they can't grab anything - they will still go into chase mode though.
  • Added an LoS check that needs to be passed to pick up the target (hopefully this will prevent Grabbers from grabbing dwarfs through thin walls).
  • Added new assault rifle bullet casing particles.
  • Added Stabber Vine kill-count to the Miners Manual + That you only unlock Stabber Vine entry after first kill.
  • Extended the time the Dreadnoughts stay frozen slightly to compensate for the lower frozen damage bonus.
  • Extended the time it takes for the Dreadnought to regrow its armor on lower hazards slightly.
  • Made the Hiveguard take a slightly longer pause between its AoE rock attacks in solo games.
  • Made it so that dreadnought fights will not be interrupted by random enemy spawns.
  • Removed the huge distortion effect from when the player shield breaks
  • Swarmers now jump out of the Glyphid Brood Nexus again.

You can read more about the update here.

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