Deep Rock Galactic Season 01: Patch 04 Weapon Tweaks and Bug Fixes

Deep Rock Galactic
Deep Rock Galactic steam

Deep Rock Galactic recently received an update that comes with weapon tweaks and bug fixes. The developers fixed a bug where players don’t receive any XP after completing the objectives on a failed mission. With the fix, the players will be rewarded 25% XP for completing the objectives despite failure.

The developers also made a change to Scout’s Boomstick. In this update, players can ignite gas clouds easily because the amount of heat needed has been reduced. This allows the Boomstick to be ignited in one shot.

Deep Rock Galactic Season 01: Patch 04

Bug Fixes
  • Fixed a crash related to late joining
  • Fixed a bug that caused the Laserpointer crosshair to display prematurely
  • Fixed a bug that caused BET-C to not attack anything
  • Fixed a bug that caused Ejector Cacti plant projectiles to be wonky for clients
  • Fixed a bug with mouse clicks not registering because of custom DPI scaling in Windows and running windowed fullscreen
  • Fixed a bug that caused you not to be directed to the Miner’s Manual to read more, when clicking on a warning or anomaly if a Deep Dive was selected or active
  • Fixed a bug that caused Elevator Plant death noises to only play for the host in a multiplayer session
  • Fixed a bug that caused Nayaka Trawlers to play its vulnerable state sound from the start
  • Fixed a bug that caused weapon frameworks to not automatically get default paintjob after equipping Rival Tech Framework with default paint job
  • Fixed a bug that caused the SelfDamage damage modifier to only work for hosts
  • Fixed a bug that caused input icons to display as NONE when the primary slot is not bound in keybinding options
  • Fixed a soft lock that could happen in Industrial Sabotage if a Glyphid Bulk Detonator died close to the Hacking Pod
WEAPON FIXES AND TWEAKS
  • Fixed animations on the weapon not stopping when doing rock and stone- Fixed a bug that caused turret Whip projectiles to not reliably hit/detonate and remain stuck in mid-air!
  • Fixed a bug that caused Embedded Detonators OC and other reload OCs triggering effects excessively
  • Fixed a bug that caused the Zhukov's Embedded Detonators OC to be excessively loud
  • Adjusted the weapon frame of the CRSPR Flamethrower
  • Sticky flames from the CRSPR Flamethrower and the Incendiary Grenade now ignite gas clouds and Corrosive Sludge Pump puddles

You can read more about the update here.

 

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