DayZ Console Stable 1.18 Update 2 Fixes M79 Launcher Jamming and Server Crash, Patch Notes Here

DayZ Experimental Update 1.16
DayZ Twitter/@DayZ

 

DayZ, the survival game by Bohemia Interactive, received a small patch yesterday. The patch made an important change to M79 Launcher, which was added a few weeks ago. It also brought changes to the server and fixed more than a dozen bugs.

The patch increased the resistance of base-building wooden walls against explosive damage. From now on, the M79 Launcher won’t jam anymore. A server crash related to vehicles is addressed, and The Derringer will now display explosive shells.

CHANGED
  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
  • CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
  • Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
FIXED
  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional "combine" option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronization (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

The patch notes can also be read via the official DayZ forum.

So what do you think? Are you interested in any of these changes? Have you been playing DayZ recently? Let us know your thoughts in the comments section below.

Join the Discussion
Top Stories