Dauntless Untamed Wilds Patch Notes: Update Adds New Behemoth And Story Missions

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Dauntless Untamed Wilds
Dauntless Untamed Wilds AlphaCoders

Dauntless has introduced new behemoths, story missions, and a brand new Hunt Pass in the just-released Untamed Wilds update. The new update invites slayers to tame the Untamed Wilds by slaying new Behemoths that you have never envisioned before. The update also adds Terra Escalations, which is a new gauntlet mode where you slay a series of Behemoths and unlock power-ups that remain active throughout the gauntlet. In Terra Escalation, Slayers will be taking on Terra element Behemoths, with the final boss being Agarus. Terra Escalations can be unlocked by completing some story quests.

Dauntless Untamed Wilds Update Patch Notes

You can read the patch notes for Dauntless Untamed Wilds below or here:

  • New Defence Cell: Parasitic. Parasitic delays a portion of damage taken and instead deals it over time. While you take delayed damage, you also gain lifesteal, allowing you a chance to steal HP back and stay on your feet. Parasitic only applies to damage that takes 10% or more of your max health.
  • New poison effect: Poison is a new status effect that deals damage over time. Players will take damage while standing in poison pools and become inflicted with the “Poisoned” status effect once their poison meter is filled. Watch out for green ooze! Despite rumours, it will not mutate you into a crime-fighting turtle.
  • New limited-time tonic recipes: Granny’s Antidote will clear the new poison effect, and Granny’s Heartbreaker tonic will increase critical strike chance and damage by 25%.
  • New story quests: Nine news quests are launching with Untamed Wilds. Progress through these to learn more about Arbourhome and the Agarus threat!


Aether trail lantern effects. Transmog your lantern with the Breath of Life or the Spark of Genius skins to leave vibrant aether effects in your wake when launching from jump vents.



  • Stamina drains more consistently during the war pike’s final light attack.
  • The load ammo button press should now feel faster.
  • The timing window for inputting the fifth light attack on the Piercing Flurry combo should feel easier and more forgiving.
  • War pike combos now progress consistently across light and heavy attacks and align with their in-game explanation. For example:

Old: L1 _ L2 _ H1 _ L1_ L2 _ H1 _ L5

New: L1 _ L2 _ H1 _ L3 _L4 _ H2 _ L5


  • Fixed a bug where players couldn’t execute the Blade Spin combo.
  • Fixed a bug where the Blade Spin combo didn’t end when the player ran out of stamina.


  • Added the Ferocious Prism to repeaters: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.
  • Legendary repeater barrels no longer have a short delay before they begin firing.
  • Legendary repeater light attacks now work while mounting Behemoths.


  • Fixed an issue where the final hit of Flight of Ruin didn’t hit targets that were very low to the ground. This was most noticeable on staggered Behemoths.


  • AoE attacks (e.g. Pangar weapons’ frost brand Unique Effect) can now hit multiple Behemoth body parts at once. Let ‘em have it, Slayers!
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