A new update has been released for CS: GO and it introduces interesting improvements, including the newly tweaked user interface of the in-game buy menu. Instead of a wheel, there's now a grid that shows all purchase options at the same time.
Other details of this change include:
- Teammate purchases are now displayed on the buy menu.
- Weapon "stats" display has been replaced with simple straightforward descriptions.
- Players can now refund any purchase that was purchased in the same round and has not been used.
Players should be happy to know that the loadout is also improved:
- Players have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously "SMGs" and "Heavy"), and 5 Rifle slots, per team.
- Assign any (side-appropriate) weapon to any slot within its category.
- Supports drag-and-drop and has been redesigned to fit in on a single screen.
Patch Changes
Here are the other changes that arrived with the new patch:
- Sub-Tick
- Sub-tick movement is now more precise and less "floaty" (per player-feedback).
- Releasing movement keys now correctly convey their sub-tick timing.
- The top player of a triple-stack can now shoot.
- Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
- Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.
- Volumetric Smoke
- Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
- HE grenade effect times on smoke has been reduced.
- Shotguns now create larger holes in smoke volumes.
- Animation
- Adjustments to the viewmodel "inspect" to remove animation popping.
- Several viewmodel and blending animation fixes.
- Improved traversal animation.
- Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.
- Sound
- Player's own footstep sounds are now predicted on the client for a latency-independent experience.
- Rendering
- Improved performance and responsiveness in windowed and full-screen windowed modes.
- Fixed several bugs and rendering artifacts.
- Input
- Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
- Commands bound to mouse wheels will now be reliably executed.
- Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
- Inspecting weapons is now predicted on the client for a more responsive experience.
- VAC
- VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
- The match will not affect any participants' Skill Group.
- Players that were not lobbied with the VAC-banned player will earn XP for match.
What did you think of the new changes?