Conan: Unconquered Is RTS Survival At Its Finest

Conan: Unconquered combines real-time strategy and survival elements for an unconventional new RTS.
Conan: Unconquered combines real-time strategy and survival elements for an unconventional new RTS. Petroglyph Games

Petroglyph Games has just revealed a gameplay demonstration for the upcoming real-time strategy game, Conan: Unconquered. While its official announcement trailer came out just over two months ago, Conan: Unconquered's latest reveal video (shown below) gives fans a sneak peak into the gameplay and mechanics of the unconventional, yet highly-anticipated survival RTS title.

Conan: Unconquered gives players control of Conan the Barbarian as he leads his people to survival. Unlike most real-time strategy games that task players with dominating a game world and conquering enemies, Conan: Unconquered has players doing everything they can to survive onslaught after onslaught of enemy attacks. Similar to other non-traditional RTS games like Frostpunk and They Are Billions, Petroglyph’s latest title challenges players to remain “unconquered”.

Petroglyph Games is the development team behind the upcoming remasters of the Command & Conquer strategy games. Primarily a developer of real-time strategy games, Petroglyph is most famous for Star Wars: Empire At War, as well as a slew of casual real-time strategy games such as Panzer General: Allied Assault, and Grey Goo. Conan: Unconquered looks to be the company’s most ambitious title yet.

Lead your people as Conan the Barbarian.
Lead your people as Conan the Barbarian. Petroglyph Games

Conan: Unconquered is preparing to launch sometime between April and June of 2019, and things are looking good so far. The gameplay reveal showed plenty of complex mechanics, with a steep enough learning curve to attract hardcore strategy gamers while still making it a fun and enjoyable experience for novices to the genre. Maps are also randomly generated, so players can expect a great deal of replayability, as well as plenty of opportunities to theory-craft builds and strategies.

Over here at Player.One, we’re all excited to see the famed Conan the Barbarian assume the role of civic defender and master tactician, but we’re more interested to find out what you think. What are your thoughts on the gameplay so far? What features and mechanics do you hope to see when the game launches later this year? Let us know in the comments section below!

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