Call Of Duty: WWII Health Regen Was Not Slower In Beta, Test Says

8.0
  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
2017-11-03
Call Of Duty: WWII will host a Private Beta starting Aug. 25, and it features three multiplayer maps across three modes. Headquarters and Supply Drops won’t be present. Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3.
Call Of Duty: WWII will host a Private Beta starting Aug. 25, and it features three multiplayer maps across three modes. Headquarters and Supply Drops won’t be present. Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3. Sledgehammer Games/Activision

Call Of Duty: WWII ’s Private Beta showed itself to be the gritty return to form that many franchise fans were hoping for, but that extra degree of brutality appeared to come with some added difficulty. One of the most common complaints amongst detractors was that health regen felt too slow, but a study from YouTube’s TheXclusiveAce finds that wasn’t actually the case.

Ace posted his analysis about the regen rumor on Thursday, but, unfortunately because the beta is over, we can’t personally verify it. With that disclaimer out of the way, here’s what he found.

In most recent Call Of Duty titles, health regen generally takes five seconds to start and heals instantly if the damage dealt is 55 or less. If it’s above 55 it may take another second or so to fully heal. In analyzing the Call Of Duty: WWII beta, regen took between five and five and a half seconds to start and would fully reload in under seven seconds. With those stats in mind, it would seem very little, if anything, has changed in 2017’s Call Of Duty title.

The same is true for 2016’s Infinite Warfare. In its standard permutation, health regen begins after 5.3 seconds and is fully recharged in 6.9 seconds after multiple hits. Certain perks, like Infusion, can decrease those numbers by a second or more.

As for why health regen felt so slow during the beta, Ace offers a few rationales. For one, the absence of health-based perks in the test means some players weren’t used to the stock numbers. It’s also worth noting that, without modern movement options like boost and wall running on the table, it’s harder to escape a troubling situation in Call of Duty: WWII. As such, sticking to the modern Call Of Duty health regen stats makes that time feel shorter. Certain map designs, like Pointe Du Hoc, are also chaotic and meant for quick kills.

As we’ve seen in other franchise titles, however, it’s possible that Call Of Duty: WWII could have a health-centric Basic Training perk in the final game. However, just like its predecessors, anything like that has the potential to become a crutch perk for poor players.

Based on our time with the beta, we definitely noticed that Call Of Duty: WWII felt a lot more unforgiving than some of the recent previous games. We tackled the subject in our hands-on report, but at the time it didn’t necessarily feel like shortened regen time was the cause.

Following the close of the second beta weekend, Sledgehammer published a list of changes being considered before the final game ships in November. It looks like the 75-point score for Team Deathmatch will stay in place, changes will be made to ensure Aachen is a better range-play map and weapon fire rates will be improved. No statement has been officially made regarding health regen.

Call Of Duty: WWII comes to PS4, Xbox One and PC Nov. 3.

Did health regen feel slow during the Call Of Duty: WWII beta? Should it be adjusted to accommodate movement limitations? Tell us in the comments section!

REVIEW SUMMARY
Call Of Duty: WWII
8.0
Call Of Duty: WWII Review - It’s Exactly The War You’d Expect
While it’s not a perfect game, Call Of Duty: WWII knows the expectations it has to meet and hits almost every single one of them fairly well.
  • Action-packed campaign
  • Traditional multiplayer at its best
  • A more welcoming Zombies mode
  • Predictable story
  • Small multiplayer maps
  • Post-launch server issues
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