Baldur’s Gate 3 Patch 8: New Spells, Hair Highlights, and More

Baldur’s Gate 3 Patch 8
Baldur’s Gate 3 Patch 8 Larian Studios

Baldur’s Gate 3 just got a whole lot better. The game recently received a major patch that added new content, several changes, bug fixes, and support for one more language. The patch is only live on Windows for now, but the Mac version will arrive soon.

The patch brought several new spells like Enthral, Heroism, and Vicious Monkey. Hair highlights and gray hair are introduced, and support for Brazilian Portuguese is also here. Lighting in Act 1 is revamped, and musical instruments are now usable by any class, assuming they have Level 4 Performer feat.

You can read the highlights of the patch below.

  • Bard class with College of Lore and College of Valour subclasses.
  • Musical instruments, usable by any class with the Performer feat at Level 4.
  • Playable gnomes with three subraces: rock gnomes, forest gnomes, and deep gnomes. Gnomes start with Gnome Cunning and +2 Intelligence. Added gnome reactivity to dialogues and situations.
  • Ranged critical hits now have combat cameras!
  • Baldur’s Gate 3 is now playable in Brazilian Portuguese - vamo nessa!
  • New spells: Calm Emotions, Enthral, Heroism, Phantasmal Force, and Vicious Mockery. Bards, try out Cutting Words, Song of Rest, and a new tadpole power.
  • New hair-shading model, upgraded hairstyles, and all 66 hairstyles are now available to every race and body type.
  • Use a shovel to dig up treasures and secrets throughout Act 1.
  • Sustained emotion acting in cinematics. New facial animations allow characters to continue emoting realistically while you make decisions in dialogue.
  • Cinematic acting for background characters, who now react to the drama unfolding in dialogues.
  • Elves are now a uniquely animated race.
  • Detect Thoughts rework - cast it from within dialogues!
  • Committing crimes now triggers a new type of cinematic dialogue.
  • Sunlight through clouds has a bigger effect on shadows and lighting, and gameplay now more closely aligns with the in-game light and dark areas.
  • Revamped lighting across Act 1.
  • Implemented sound occlusion to simulate the behavior of sounds coming from other rooms and behind doors.
  • Introduced auditory attenuation. Dynamic audio-mixing features enhance immersion by focusing on your actions and selecting the most important elements of the soundscape.
  • Added 10 new skin colors to character creation.
  • Updated Gale’s face and hair.
  • Implemented support for Nvidia DLAA as an anti-aliasing alternative.
  • Extensive UI updates.
  • Low-spec PCs no longer become unresponsive and fail to load assets when loading save files.

You can read more about the bug fixes in great detail via Steam.

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