Baldur's Gate 3: New Update That Fixes Game Crashes Now Live

Baldur's Gate 3 Hotfix 12
Baldur's Gate 3 Hotfix 12 Steam

Baldur’s Gate 3 Hotfix #12 (Version is now available and it is meant to fix a lot of game crashes that you may have experienced before.

Patch 5 was introduced earlier this month and it brought about improvements in the enemy AI, refinements to the dice system, and a newly revamped camping system, among many others.

While there are many things great about the last content patch, new bugs have surfaced that require the deployment of a hotfix.

Hotfix Highlights

Tooltips are supposed to provide you with useful bits of information. However, some tooltips have been found to crash the game client. Thankfully, these have been fixed in the update.

Aside from those, a rare crash can be triggered when loading your saved games during multiplayer. Isn’t it frustrating when this happens? Do not worry as the developers have found a way to prevent this issue from happening again.

As mentioned earlier, Patch 5 introduced some refinements to the dice system in the game. You may have noticed that when you’re on the Active Roll UI, you may have heard some sound effects overlapping each other. This could be seen as a minor bug, but it is still annoying nevertheless. This has been fixed now, so you shouldn’t be hearing those weird sounds anymore.

Patch Notes

Baldur’s Gate 3 Hotfix#12 can now be downloaded via Steam. Here are the other details in the patch notes:

  • Fixed a rare crash when loading a save game made during combat with the Gnolls.
  • Fixed a crash when speaking to a certain Mossy Myconid.
  • Fixed a crash related to files containing partial UTF8 characters.
  • Fixed a crash related to saving when someone is casting a spell.
  • Fixed an issue with attacks against beasts and monsters not being treated as a crime.
  • Fixed an issue with disappearing UI when long resting in multiplayer.
  • Fixed an issue with Shadowheart's Artefact not appearing in a certain cinematic.
  • Fixed an issue with several goblins that could not be spoken to.
  • Fixed being unable to pin tooltips for containers.
  • Fixed an overlap in SFX on the Active Roll UI.
  • Fixed the incorrect unsummon animation playing.
  • Fixed flickering black materials in the Whispering Depths.
  • Fixed the player avatar being able to move before they finish getting up in Tutorial.
  • Fixed a rare issue causing giant tooltips to appear.

How’s your experience playing the game recently?

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