Alien Swarm: Reactive Drop October 27 Patch Brings Many Weapon-Focused Bug Fixes and More

Alien Swarm: Reactive Drop
Alien Swarm: Reactive Drop Steam

The free-to-play multiplayer game, Alien Swarm: Reactive Drop, received a small update today. The patch doesn’t add any new content, but it does bring a good amount of bug fixes. Collision issues of five weapons are fixed, and the center of gravity bug of the Flashlight Attachment is addressed as well.

Wanderers and hordes won’t spawn behind vault doors anymore, and the ragdoll-related crash issue is addressed. A workaround has been added for the engine because it will sometimes forget that some players are voice-muted.

You can read the patch notes below.

Weapons
  • IAF Medical Gun: Fixed collision being oriented differently than the visible model.
  • CR18 Freeze Grenades: Fixed collision being oriented differently than the visible model.
  • Flashlight Attachment: Fixed a long-standing issue with this equipment's center of gravity.
  • FG01 Hand Grenades: Fixed collision being oriented differently than the visible model.
  • IAF Medical Amplifier Gun: Fixed collision being oriented differently than the visible model.
  • TG-05 Gas Grenades: Fixed collision being oriented differently than the visible model.
Misc
  • Fixed doors sometimes surviving a single large hit that dealt more than their max health.
  • Fixed a rare ragdoll-related crash.
  • Fixed a crash when killing aliens without a Steam client connection on a map loaded via console commands.
  • Fixed a crash when leaving the mission settings screen with a dropdown menu open.
  • Fixed a duplicate in-game voting menu being visible during briefing if a briefing camera is in use.
  • Added convar asw_blip_color_parasite_egg for setting the color of unhatched parasites on the minimap.
  • Fixed being unable to join lobbies for certain missions through the game UI.
  • Fixed the list of disabled workshop addons not being loaded at startup.
  • Fixed wanderers and hordes spawning behind vault doors.
  • Added a workaround for the engine sometimes forgetting which players are voice-muted.
Mapping
  • env_sprite_clientside now changes to server-side env_sprite if it has a targetname or parentname defined. A warning is printed to the console if this happens.

The complete changelog can be read via Steam as well.

So, what do you think? Are you interested in any of these changes? Have you been playing Alien Swarm: Reactive Drop recently? Let us know your thoughts in the comments section below.

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