The Witcher 3 Next-Gen Update Patch Notes Detailed

The Witcher 3 Next Gen Update Patch Notes
The Witcher 3 Next Gen Update Patch Notes CD Projekt

The next-gen update of The Witcher 3: Wild Hunt is less than 24 hours away. Players can expect new content, highly-demanded features, improvements to visuals, and more; all for no additional cost. The game’s version will be changed to 4.0.

The update combines several fan-favorite community-made mods including The Witcher 3 HD Reworked Project by HalkHogan. A new weather type called gray sky is added and sky textures are updated. Ray-traced global illumination and ambient occlusion are added for new consoles and PC. PC players will also get ray-traced reflections and shadows.

You can read a portion of the patch notes below.

PC and Next-Gen Exclusives
  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
    • The Witcher 3 HD Reworked Project by HalkHogan
    • HD Monsters Reworked by Denroth
    • Immersive Real-time Cutscenes by teiji25
    • Nitpicker's Patch by chuckcash
    • World Map Fixes by Terg500
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
    • Added a new weather type – "Gray Sky"
    • Updated sky textures
    • Vegetation and water improvements
    • Various mesh improvements
    • Improved some select VFX
    • Updated global environmental lighting
  • Added AMD FidelityFX Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options > Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
    • Number of background characters
    • Shadow quality
    • Grass density
    • Texture quality
    • Foliage visibility range
    • Terrain quality
    • Water quality
    • Detail level
  • Added DLSS 3 support. Available only on compatible hardware.

The patch will bring several QoL features, bug fixes, and specific next-gen changes made as well. You can read the complete patch notes via the official site for more details.

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