Warhammer 40,000: Darktide Patch 11 Brings Crossplay and a New Condition

Warhammer 40,000: Darktide Patch 11 Fatshark

Warhammer 40,000: Darktide continues to improve thanks to regular efforts from the developer. Yesterday, Fatshark released Patch 11 and it brought some highly-requested features. Several tweaks to weapons and blessings were made as well. Combine them with dozens of bug fixes and you have a great update in your hands.

Crossplay between Steam and Microsoft Store is finally here, letting friends across different storefronts play together. The developer might temporarily disable crossplay if any issue arises, which we hope doesn't.

A new condition called Elite Resistance has been added and it spawns fewer, stronger enemies, adjusts Specialists' spawns for better opportunities, and intensifies the danger of hordes. These changes create slower, tactical gameplay with severe consequences for mistakes.

The Enclavum Baross mission received several tweaks as enemies are now more distinct and can come from new directions. Cover positions are updated and more environmental storytelling is added. The rest of the highlights are mentioned below.

Blessing Changes

Blaze Away

  • Triggers every 10% of magazine spent during continuous fire.

Cavalcade

  • Triggers every 10% of magazine spent during continuous fire.
  • Adjusted values:
    • Tier 1: +2% Critical Chance, stacking 5 times (up from 1%)
    • Tier 2: +3% Critical Chance, stacking 5 times (up from 2%)
    • Tier 3: +4% Critical Chance, stacking 5 times (up from 3%)
    • Tier 4: +5% Critical Chance, stacking 5 times (up from 4%).

Ceaseless Barrage

  • Triggers every 2.5% of magazine spent during continuous fire.
  • Adjusted values:
    • +10% Increased Suppression, stacking 5 times (up from 2%).

Inspiring Barrage

  • Changed bonus from adding Toughness Regeneration to adding a set amount of Toughness Replenished, similarly to melee kills.
  • Triggers every 15% of magazine spent during continuous fire.
  • Adjusted values:
    • Tier 4: +4% Toughness Regained, stacking 5 times.

Roaring Advance

  • Triggers every 5% of magazine spent during continuous fire.
  • Now only affects movement while braced, with increased movement speed to compensate.
  • Adjusted values:
    • Tier 1: +18% Movement Speed, stacking 5 times
    • Tier 2: +20% Movement Speed, stacking 5 times
    • Tier 3: +22% Movement Speed, stacking 5 times
    • Tier 4: +24% Movement Speed, stacking 5 times

Weapon Tweaks

Recon Lasguns

  • Bump baseline damage range by 20%-ish (raw input min-max from 30-60 to 40-70, so stronger bump on lower rolled damage ranges).

Ogryn Slab Shield

  • Cleaned up some stagger override directions to make enemy control a bit more predictable.
  • Push follow-up attack:
    • Changed hit zone priority to favor headshots while also bumping headshot/finesse damage bonus to 50% from 25%
    • Increased damage base range from 100-200 to 150-300.
  • Heavy attacks:
    • Increased punch-heavy first target damage output from 100-200 to 150-300
    • Increased cleave damage and ensure damage falloff never goes to 0 (now does 15-30 damage minimum against all targets hit).
  • First 2 light attacks:
    • Increased first target damage ( from 75-100 to 80-160 )
    • Increase stagger Impact vs cleaved targets 2-4 to toss the hordes around some more
    • Increased cleave damage and ensure damage falloff never goes to 0 (now does 15-30 damage minimum against all targets hit).

Stub Revolver

  • Increased base Maniac damage on close-far from 75%-50% to 100%-80%.
  • Increased base damage range from 200-400 to 250-500.
  • Increased base finesse bonus (headshot/crit) from 50% to 100% bonus.

Patch 11 also contains a plethora of bug fixes, which you can read in great detail on Steam.

So, what do you think? Are you interested in any of these changes? Have you been playing Warhammer 40,000: Darktide recently? Let us know your thoughts in the comments section below.

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