Vedelem: The Golden Horde Update 1.1.5 Adds New Game Mode and Bug Fixes

Vedelem: The Golden Horde
Vedelem: The Golden Horde steam

Vedelem: The Golden Horde recently received a new update that added new features and fixed tons of bugs.

The developers introduced a new game mode where players can pick between 13 new maps. Challenge Maps have varying scenarios from moderate to extremely difficult, with the latter involving massive Mongol armies.

Vedelem: The Golden Horde Update 1.1.5

User Interface and User Experience
  • Changed text on the timer for Skirmish and Endless.
  • Changed and improved text on some Védelemopedia topics.
  • Replaced some old videos on the Védelemopedia with new ones.
  • Added new topic to the Védelemopedia: Rally Points.
  • Fixed typos on tooltips, unit descriptions, difficulty descriptions, and Challenge Maps descriptions.
  • Moved the game version number to the options menu.
  • Reworked visuals on the Options Menu.
Bug Fixes
  • Fixed a bug where going to the Main Menu from Score screen would give a black screen.
  • Fixed a bug where Walls weren't always blocking the NavMesh.
  • Fixed a bug where Elite Unit upgrade cost is multiplied when multiple barracks are selected.
  • Fixed a bug where you could queue up multiple Elite Unit upgrades from multiple Military Buildings.
  • Fixed a bug where Enemy Raid Formations stand still next to the NavMesh border.
  • Fixed a bug where not all entities were being removed when exiting the game.
  • Fixed a bug where going back to the Main Menu or quitting the game was taking a lot of time.
  • Fixed a bug where in-game UI was still interactable when Pause Menu or Védelemopedia was still open.
Known Issues
  • Canceling units from the Military Building production queue doesn't always work.
  • Combat Audio is sometimes still playing when your keep is destroyed and you're looking at the stats.
  • Mongolian formations spinning like whirling dervishes.
  • Sawmill, Quarry, and Iron mines sometimes like to leave the resource number on top of the buildings along with the map.
  • Upgrade buttons on resource buildings are selecting/deselecting when hovering over it.
  • VFX still stockpiles gunpowder charges while the game is paused.
  • Some unexpected typos in the Challenge Maps' descriptions.

You can read more about the update here.

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