The Valiant Patch 1.07: Major Changes to First Three Missions

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The Valiant THQ Nordic

 

The Valiant, the medieval RTS game released a few weeks ago, received a crucial update today. Patch 1.07 doesn’t bring any new content; instead, it delivers balancing changes to the first three missions of the game.

The first two missions can now be completed quickly but some segments will be more difficult, as the developer aims to increase the excitement. More units will be available in the second mission so players can get accustomed to complexity a little faster. The third mission received a ton of balancing changes, like an adjustment to enemy make-up so that mission is more challenging.

The developer also revealed that checkpoint saves for the first three missions won't work anymore. Players have to replay their respective segments, but no overall progress is affected.

The patch also fixed bugs related to gameplay, missions, multiplayer, audio, UI, and more. Some of these can be read below.

Gameplay Fixes
  • Fixed an issue where watchtowers being destroyed while in the progress of being upgraded have their model and progress UI stuck.
  • Fixed a case where archers engaging an enemy unit would block the attack path of melee units behind.
  • Fixed a case where archers garrisoned in watchtowers would not shoot.
  • Corpse scaling and coloring fixes.
  • Multiple combat animation fixes.
  • Multiple stabilization fixes.
Campaign Mission Fixes
  • “The Flames of War”: fixed a case where enemy units could get stuck in a closing gate.
  • “The Flames of War”: fixed a case where the "Defeat Captain Vitelli" objective could be activated too early.
  • “The Flames of War”: fixed a case where the user could avoid entering the "Leave the city" objective.
  • “Soldiers of Fortune”: fixed a case where the player was unable to choose squads with a keyboard bind after setting the Raven Company members free
  • “The Deceiver”: fixed a case where Ulrich would teleport to its target during the final bossfight.
  • Fixed player unit orders in “Si Vis Pacem” and “Para Bellum” missions.
  • Fixed multiple single player mission scripts that used teleport functionality.
  • Multiple single player mission script stabilization fixes.
  • Multiple cutscene and cutscene animation fixes.
  • Multiple minor level visual tweaks.

You can read the complete changelog via Steam.

So, what do you think? Are you interested in any of these changes? Have you been playing The Valiant recently? Let us know your thoughts in the comments section below.

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