Total War: Warhammer III Update 2.3.0 Endgame Scenario Customization Now Available in Multiplayer

Total War Warhammer III Patch 2.3.0
Patch 2.3.0 Twitter/@totalwar

Developer Creative Assembly launched the last major update for Total War: Warhammer III this year. Update 2.3.0 brings the Endgame Scenario Customization feature to multiplayer.

For those who are not familiar, Endgame Scenario Customization is a feature in Warhammer III that allows players to choose which endgame scenario they want to trigger in the Immortal Empires campaign. This is already available in single-player mode, but Update 2.3.0 lets one engage in different scenarios with their friends in multiplayer as well.

One of the scenarios that players can enable is “A Grudge Too Far” where dwarves will declare war on every faction in the campaign. They're so hostile to everyone that they will stop at nothing until they get every land on the map.

The said feature also lets players tweak some settings depending on their needs. For example, adjusting the endgame difficulty slider will dictate whether the scenarios will be too challenging to complete or just a walk in the park.

In addition, this patch has updated the Select Videos for the eight original lords from Total War: Warhammer I to make them in line with the lords of the Warhammer sequels.

GENERAL UPDATES
  • Added a large number of landmarks present in Mortal Empires and the Realm of Chaos map to Immortal Empires, and made them available for WARHAMMER III factions where appropriate.
  • Added several new landmark variants for Monogod factions near their Immortal Empires starting locations.
  • Added a number of 10-slot settlements to Immortal Empires which had not yet been ported from Mortal Empires or the Realm of Chaos.
  • Introduced new landmarks for Nurgle in Pigbarter, Tzeentch in the Golden Tower, Khorne in Galbaraz and Slaanesh in Tor Elyr.
  • Fixed an issue where Savage Orc garrison buildings weren’t enabling minor settlement battles.
  • Fixed an issue where Environment Types would sometimes display incorrectly in battle (this includes Dark Elves, Greenskins, Ogre Kingdoms and Skaven types appearing when they shouldn’t). 
  • Fixed an issue where Bretonnia’s unique resource (Chivalry) would appear as if it was being granted to other, non-Bretonnian factions. 
  • Attacking an army while in the Ambush stance will no longer prevent your opponent from bringing reinforcements.
  • The Sires of Mourkain faction is no longer limited to one army.
  • Fixed an issue causing the leader of the Blood Keepers faction in Immortal Empires to be mysteriously absent on turn one.
  • Improvements have been made to unit coordination when queueing up to enter a single breach.
  • Unit columns are now better spaced to prevent units from adjacent queues blobbing together.
  • Improved how units move to prevent them from blobbing together while attempting to enter a settlement.
  • Endgame multiplayer victory objectives in Immortal Empires now require capturing the capital of all other players not in your team (this resolves the issue of receiving both the victory and defeat screen simultaneously).
  • Fixed an issue where one faction’s currency would be replaced by another’s upon re-loading a save.

Total War: Warhammer III Update 2.3.0 is available on PC.

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