Total War: Warhammer III: Update 2.2.0 Adds Queue for Normal Land Battles in Multiplayer Ranked Games

Patch 2.2.0
Patch 2.2.0 Twitter/@totalwar

The turn-based strategy game Total War: Warhammer III received a new major patch recently. Update 2.2.0 is now live on PC, and it not only adds heaps of balancing changes, but also some new features that players might love.

One of the most notable things added in Update 2.2.0 is the ability to queue for normal land battles in multiplayer Ranked games. Players can choose whether to queue for Land Battles, Domination Battles, or both.

The latest patch for Total War: Warhammer III implements some changes to AI as well. Now, armies controlled by the AI are generally more aggressive, which is more in line with Warhammer II.

Moreover, AI units and characters now have increased XP gain, so that they will get stronger quickly and have faster access to certain abilities unlike before.

Players who use a more stealthy and tactical approach to taking enemy settlements will have to think twice now. That’s because the Settlement AI has improved and become more aware of stealth units trying to capture victory points.

Here are the other changes made to the AI:

  • Added additional difficulty scaling for aggressiveness (on Very Hard and Legendary).
  • Tweaks for AI behaviors around settlements (they are now more likely to attack).
  • Increased faction potential bonus for higher difficulties.
  • Reduced AI generated diplomatic goals 2 > 1.
  • Adjusted AI skill selection for Khorne, Tzeentch, Kostaltyn, Kugath, Boris, and Greasus.
  • Adjusted how AI deals with character Yin and Yang effects.
  • Increased priority for AI to build garrison and wall buildings.
  • AI behavior with commandments that consume slaves adjusted.
  • The AI will now reliably research technologies that cost money.
  • Removed a bug preventing the AI using their togglable abilities.
  • The AI will no longer be able to directly declare war on vassals of human factions.
  • Fixed multiple cases wherein respawned AI factions would become inactive. They are now more likely to declare war.
  • Addressed a bug where the AI would avoid entering a settlement when attacking it.
  • The AI will no longer be reluctant to upgrade the last level of a chain if the chain was already present in faction.
  • Attacking AI armies in siege battles will no longer commit to approaching a ladder if there are other, easier means of nearby entry.
  • Improved the AI’s use of agents, which should lead to more agents being embedded in armies, and fewer cases of a large number of agents from several factions congregating around each other.
  • The AI now uses the new dynamic region hint system as part of its evaluation on when to declare war. This should decrease war declarations by distant factions that are unlikely to come and attack you.

Total War: Warhammer III Update 2.2.0 is now available on PC.

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