Tiny Tina's Wonderlands: Update 1.0.6.0A Fixes Mistrial of the Gull and More

Update 1.0.6.0A
Update 1.0.6.0A Twitter/@PlayWonderlands

Update 1.0.6.0A for Tiny Tina's Wonderlands is here, and it brought a bunch of bug fixes that resolve certain gameplay and gear-specific issues.

One of the things fixed in this patch is related to the Mistrial of the Gull. Although not explicitly stated on its description card, this unique assault rifle deals amped-up damage on every third bullet fired, making it quite a viable weapon to use in most scenarios.

That said, there was an issue where the Mistrial’s amped-up damage would also infect other guns when transitioning through maps. This is not intended, which is why it was resolved in Update 1.0.6.0A.

Another item affected by switching maps is the Cursed Wit ward. The issue here is that the ward would lose its damage increase effect if it was depleted when the player switched maps. Fortunately, those who rely on the Cursed Wit’s buff need not worry as this problem has already been ironed out in this patch.

Patch Notes

GEAR-SPECIFIC BUG FIXES
  • Effects of “Class Ring” would occasionally end early when the Fatemaker’s Action Skill was cooling down
  • Wards with the “Vibing” enchantment would deal critical hit damage added to the attacks, rather than multiplied by the attacks
  • Threads of Fate would not destroy its projectiles after the spell ended
  • Greed Warden’s item card showed incorrect perks. This was just a visual bug; no changes have been made to the weapon’s function.
  • Spellblade’s would use any melee damage rather than a Melee Hit and the item card description wasn’t accurate to what was happening.
  • Mosquito’s Mantle passive ability would do unexpected double-dipping on its damage when the Crossbolt would hit the target
ENEMY CHANGES
  • Stabbomancer Ghost Blades would not damage Dry’l’s arms
  • Reduced the amount of the ward bar Dry’l recovers per charge from 25% to 20% in Phase 2
    • Dry'l has been a point of issue with the community due to his constant ward regeneration while also being resistant to the Lightning that is strong against wards. Based on our testing, this should help ease the damage gating threshold.
  • Reduced Wastard’s ward recovery rate from his Spectral Aegis from 150% ward regen to 100%
    • This should provide some relief to players who are struggling to break through the recovering wards while killing the Aegis but can otherwise handle the fight.
  • Wastard would ignore his timer to summon the Spectral Aegis if Fatemakers killed it before the cooldown succeeded, which let him continuously spawn adds.
  • Reduced Wastard’s Magic Storm attack damage by 25%
  • Reduced Knightmare’s charge attack damage from 125% to 75%
  • Long Bronzed Gilbert would not be killable in Chaos Mode

Tiny Tina's Wonderlands Update 1.0.6.0A is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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