The Shattering Set For Worldwide PC Release In Late 2019

The Shattering
The Shattering Super Sexy Software

A worldwide release for The Shattering has been confirmed for the fourth quarter of this year. This was revealed by publisher Deck13 Spotlight, who said that the game is to be released on the PC through Steam.

In a press release, Deck13 Spotlight described the game as a first-person, story-driven, psychological thriller that takes place in the white aesthetic of protagonist John Evans’ own dream. In the game, players need to bring together the different fragments of John’s past and present, guided by the voice of the “Doctor.” Players are able to experience important moments in John’s life and need to find out the truth in order to determine what happened to him.

Key features of the game are:

  • A rich and constantly evolving world taking place in the mind of John, where there are no limits or rules
  • Beautiful and rich realistic environments painted with a pristine white aesthetic provide a original scenery that stands apart
  • An intriguing story split into five acts that pieces together knowledge of the past and understanding of the present as you progress
  • A sublime, gripping and intense original score composed for the story of The Shattering breathes live into each moment

Deck13 Spotlight shared that the game is a work of passion led by Marta Szymanska and a group composed of close friends. This group served as the foundation of what would become Super Sexy Software back in 2013. It also was around then that The Shattering started to take shape.

The project focused on looking into the contrast of black and white as it appeared in both horror and culture. Thus, instead of going for darkness and the unseen enemy, the game instead presents the premise that there is also fear and horror in white and the absence of information.

Over time, The Shattering slowly took shape as the team members made the decision to work on the game full time. During this development stage, the team met Deck13 and it was clear that there was chemistry between the two. Eventually a publisher was found, completing all the requirements needed to finish the game.

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