SCUM Patch Notes: UMP45, MP5k, And More Added

Scum Update
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Gamepires, the developer of SCUM, recently released a new update which adds three new weapons: the UMP45, the MP5k, and a variant of the MP5k called the MP5SD. The developers have also fixed multiple bugs and announced a new tournament for the second anniversary of SCUM hitting Early Access.

SCUM Patch Notes

You can find the patch notes below:

New Weapons:

Guns, guns, guns!!! To continue on the theme of 0.4 we are adding more weapons! A brand new SMG and two new variations of the MP5.

MP5 meet your younger, beefier brother UMP45. A blowback-operated, magazine fed, .45 caliber, high fire rate beauty. Now available on SCUM island.

New MP5s!
New variations of the MP5 have arrived. Presenting the MP5SD, the silent brother, and the MP5k, the short brother. The SD variant has an already integrated suppressor in it, for those extra operative players. The MP5K is quite smaller, making it an excellent backpack-backup solution.

Bug Fixes:

  • Fixed the bug where it was possible to build base building elements in prohibited areas.
  • Fixed the bug where scissors were not repairable with a toolbox.
  • Fixed the bug where the burst fire mode icon was not showing properly.
  • Fixed the bug where flare cartridges were not stackable.
  • Fixed the bug where you would sometimes glitch out in water when too heavy.
  • Fixed the bug where ghillie suits were not repairable with sewing kits.
  • Fixed the bug where sometimes audio of heavy fire would come from sentries, even though sentries were not firing.
  • Fixed the bug where sometimes the game would crash when taking medications.
  • Fixed the check ammo bug that occurred on some weapons.
  • Fixed the bug where RPK would always show drum magazine attached when prone.
  • Fixed multiple level bugs.

QoL Additions:

  • Adjusted some mine activation radius.
  • You can now repair automatic weapons with basic engineering skill.
  • Replaced the blast cap with a pan as a requirement to craft improvised bottle mine.
  • Sentries no longer execute comatose prisoners.

New Admin Commands:

  • Added a new config that allows to set respawn cost multipliers according to a number of squadmembers (online squadmembers).
  • Added a new config that allows enabling/disabling base building on the server.
  • Added a new config that allows limiting the number of squad members in squads.
  • Added a new config that allows enabling/disabling coma feature.

We have also added a new config that allows server owners to limit what part of the map is actually playable.

You can utilize this by going to the new setting in dashboard [SCUM.WorldSettings] .

There you will see these parameters:

  • CustomMapActive=0/1 (default is 0)
  • CustomMapCenterX=0.0
  • CustomMapCenterY=0.0
  • CustomMapWidth=10
  • CustomMapHeight=6

Custom map active enables/disables this feature.
Custom map center X/Y sets the centre (co-ordinates) of the new playable zone, while Width/Height sets how big the new zone will be (in kilometers).

There is also a new command #ReloadCustomMapConfig that lets you turn the custom map on/off and the size of it, without the need of restarting the server. Make sure to wait at least 30sec so the server updates the new setting before entering the command.

Private Servers:

Time for another round of private server shotouts!

SCUM Bandit

A recently established vanilla-esq server with active Admins and zero tolerance for cheaters. Our aim is to provide a official like server with regards to server settings but with a active admin team.

- 100% transparency. Admin logs are automatically posted to Discord.- 64 cars, lots of zombies.
- Build anywhere subject to minimal rules (posted in our Discord).
- Regular events, treasure hunts, pvp events, etc.
- Admin run market system, making use of in game "money" and player BCUs as currency.
- Bespoke Discord bot - custom killfeed, kill/death leaderboards, k/d ratios, longest shot leaderboard and more to be added soon.
- No in-game bot shop.
- Friendly Discord community who are happy to help new players with advice to get started.


As you might have already seen, next week is the second anniversary of SCUM hitting Early Access. To celebrate this we are hosting a tournament in collaboration with a couple of communities, among other things which are TBA. Have a look at the flyer and mark your calendar.

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