Rocket League 1.78 Update Patch Notes: New Demolition System, General Bug Fixes Added

  • Linux
  • OS X
  • Playstation 4
  • Switch
  • Windows
  • Xbox One
  • Racing
  • Sports

Psyonix, the developer of Rocket League, has introduced quite a few changes to the demolition and bumping system in their hit vehicular soccer game. The new demolition system won’t be perfect for online matches, but it is more consistent comparing it to the previous update. Psyonix also fixed some general bugs such as boost pills not giving boosts when the player is run over by a vehicle.

Rocket League 1.78 Update Patch Notes

You can find the patch notes below:

THE HEADLINES

  • The v1.78 update prepares Rocket League for future content releases
  • Made improvements to Bump and Demolition detection

CHANGES AND UPDATES

Demolitions and Bumping

Based on player feedback, we are making some improvements to Bump and Demolition detection. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies.

The rules to trigger a Demolition are now as follows:

  • Supersonic Check [UNCHANGED]
    • You are in the Supersonic State (trails visible/active on wheels)
      • Supersonic State activates at 2200 speed (max speed is 2300)
      • Going below 2100 speed instantly exits the Supersonic State
      • Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200
  • Speed Check [UNCHANGED]
    • Your speed in your forward direction is at least 2100 at the time of impact
  • Forward Hit Check [NEW]
    • The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction
  • Victim Hit Check [NEW]
    • The line connecting the Impact Location to the Victim’s Center of Mass is within [55-90] degrees of your forward direction
    • This angle scales based on the Forward Hit Check result
      • For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle
      • For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases
  • Bumps use the same set of requirements minus the speed / supersonic checks.

BUG FIXES

General

  • Fixed a bug preventing corner Boost Pills not giving players Boost when driven over
  • [Nintendo Switch] Fixed an issue preventing some players from joining Local Matches using non-Roman characters in the match name or host player name
  • Fixed ‘Decenium’ spelling error in ‘Decennium’ Wheels
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