Rainbow Six Siege Test Server Update Patch Notes: Oryx And Fuze Buffed

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Oryx Ubisoft

Rainbow Six Siege received a small update on its test server. The update is mainly focused on operator balancing and some bug fixes. Oryx and Fuze are buffed and flank denial operator Gridlock has been tweaked. Keep in mind that these changes are only on the test server for now, and may change before hitting the live build.

Fuze will now have four cluster charges instead of three (feels bad for Hostage). Oryx's dashes will not deplete when he hits a wall, his dash refresh timer is increased by four seconds. Oryx will now equip his weapon after 0.5 seconds of a dash, doesn’t matter if it was a normal dash or through a wall. Gridlock's trap deployment time has been changed drastically as well. You can read more about it below or on the official Reddit post.





  • By making her gadget a bit more enjoyable to use, we're looking to make Gridlock players' lives a bit easier.
    • Lowered Gridlock's Caltrop deployment time to 9sec (down from 13s)
    • Lowered individual Caltrops deployment time to 0.45s (down from 0.7s)
    • Lowered range of random deploy variation to 0.05s (down from 0.1s)

Added delay before deployment sequence starts increased to 0.45s (previously no delay)


We want to let Oryx make more use of his dash, and added mobility and durability will hopefully make him a bit more fun to play.

  • Using his dash through a soft wall will not deplete all the dash charges.
  • Increased Dash refresh time to 12s (up from 8s).
  • Dash recovery time for all dashes is now 0.5s for recovery. (Previous recovery times: soft wall = 1s, enemy = 0.7s)


Giving Fuze a bit more presence and utility w/ an additional charge.

  • Increased cluster charges to 4 (up from 3)


Nomad's Pushback

When pushed through a wall by Nomad's airjabs, players will get the same feedback and receive the same damage (5 hp) as when Oryx dashes through a soft wall.


  • FIXED - Zofia's concussion grenades are impacted by external explosions and can bounce away from target location.
  • FIXED - Missing anchoring decals from Ace's SELMA
  • FIXED - Ace's SELMA can get stuck when thrown in a certain way at some beams, becoming unrecoverable.
  • FIXED - While grappling through a window or hatch, Amaru can aim faster with her LMG if she times her sprint and ADS buttons just prior to landing.
  • FIXED - Floating and indestructible wooden squares after destroying some walls on Yacht.
  • FIXED - Flattening the doorframes and windows on all maps.
  • FIXED - Gunshot sounds are muffled when shooting from inside 1F Technical Seating of Plane.
  • FIXED - (PvE) Buggy interaction between Ace's gadget and AI.
  • FIXED - Various menu/UI fixes.
  • FIXED - Various cosmetics fixes.
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