Pathfinder: Wrath of the Righteous Update 1.1.4d New Features and Bug Fixes

Pathfinder: Wrath of the Righteous
Pathfinder: Wrath of the Righteous Steam

Pathfinder: Wrath of the Righteous recently received a new update that added a new feature for necromancers and bug fixes.

The developers added a new feature for Necromancers that allows them to cast Channel Negative. This ability lets players do damage to the living without getting damaged themselves.

The developers also fixed an issue with the turn-based mode where it could get stuck if the player lost control of their mount while it carried its rider to execute commands. Additionally, an issue where the mount would attack automatically when the player hovers their mouse over the target has been fixed.

Pathfinder: Wrath of the Righteous Update 1.1.4d

  • Fixed a bug in Dragon Burial Ground, which didn't allow to roll a skill check to squeeze through the crack in the rock
  • Fixed the bug with the name of the area and the terrain type not being displayed on the minimap for the Blooming Meadow location
  • Fixed the disappearance of the map exit in the Lost Chapel area upon loading a save during Sosiel's quest
Classes and Mechanics
  • Under Deny Death buff character remains permanently paralyzed after combat ends
  • A saving throw To get out of Icy Prison was rolled against Caster Level, while it should have been 15+Caster Level
  • Characters could be affected by Acid Fog while under the effects of Life Bubble
  • Devastator now won't rise from the dead after it's killed
  • Fixed Improved Critical (Mythic) for rays
  • Heightened metamagic didn't work correctly
  • Keen kitsune's Intelligence bonus will now correctly affect the Skill Points
  • Life-Bonding Friendship used Charisma instead of Charisma modifier
  • Mystic Theurge couldn't choose spellbook of Skald
  • Mystic Theurge couldn't merge spellbook with Warpriest
  • Pranked Oracle could miss Glitterdust and Mirror Image spells
  • Zippy Magic was using extra slots from the rods
Turn-based mode
  • Sometimes turn-based mode UI would not reappear after a cutscene interruption
  • The battle could get stuck, when a character was killed by a status effect, and passed the turn to its caster (mostly happened with poisons)
  • A mount and a rider's charge attack commands didn't "know" about each other, and interacted weirdly
  • Fixed the position of the Clawfall in combat
  • Fixed visual issues during the cut-scene with Baphomet and the Hand of the Inheritor
  • Some parts of a character could turn white when switching headgear or equipped items several times rapidly
  • Mod window didn't open in the Main Menu
  • Sosiel will draw in inappropriate places less often now.

You can read more about the update here.

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