'Overwatch' Patch 1.0.5.1B Notes: July 6 Update Changes Sudden Death Times In Competitive Play

8.5
  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
2016-05-24
The latest patch for Overwatch is now available on PC
The latest patch for Overwatch is now available on PC Forbes

The latest Overwatch patch is available to download for PC, and with it come a few changes to Sudden Death. There are a few other tweaks as well, so check out the full notes below. These patch notes come courtesy of redditor naomi-nyx, who typed them up from the Battle.net client.

GENERAL

Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:

Assault:

  • Hanamura - 1m35s

  • Temple of Anubis - 1m30s

  • Volskaya Industries - 1m35s

Escort:

  • Dorado - 1m30s

  • Route 66 - 1m35s

  • Watchpoint: Gibraltar - 1m35s

Hybrid:

  • King's Row - 1m30s

  • Numbani - 1m50s

  • Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s

BUG FIXES

General

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint

  • Fixed a bug where display settings weren't always saved after restarting the client

  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions

  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

Maps

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes

  • Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch

  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps

  • Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range

  • Fixed a bug that sometimes cause Zarya's alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that caused the "Top 500" icon to incorrectly display for certain players in various places throughout the game UI

  • Fixed a bug that sometimes caused players' Skill Rating to display as "64" during placement matches

  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won

  • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.

  • Fixed an issue where you would still receive a Competitive Play "leave" penalty even if you rejoined a match and completed it

  • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play "leave" penalty even if you complete the match

While this patch basically adjusts each game by a few seconds, that extra time can be the deciding factor in a tight competition. The patch doesn’t address a common complaint of grudge leaving, where players leaving in the last 30 seconds of a game end up hurting the winning team more than the losing one.

So what do you think? Are you excited about any of the changes implemented in the latest Overwatch patch? What else do you want to see get fixed in the online shooter? Let us know your thoughts in the comments section below.

REVIEW SUMMARY
Overwatch
8.5
'Overwatch' May Not Be Perfect, But It's Damn Near Close
Overwatch doesn't care if you've ever tried an FPS before, it holds your hands and makes you feel okay while you shoot rocket launchers, icicles and sound waves.
  • Amazing Art Style
  • Balanced Mechanics
  • Characters Keep You Coming Back For More
  • No Single Player
  • Overwhelming At First
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